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Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
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3 changed files with 18 additions and 7 deletions
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@ -52,7 +52,8 @@
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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# The desired FPS
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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@ -117,6 +118,8 @@
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# Sound settings
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#enable_sound = true
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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#desynchronize_mapblock_texture_animation = true
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#
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# Server stuff
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@ -144,8 +147,9 @@
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#give_initial_stuff = false
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# New users need to input this password
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# Available privileges: interact, shout, teleport, settime, privs, ...
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# See /privs in game for a full list on your server and mod configuration.
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#default_privs = interact, shout
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# Whether players are shown to clients without any range limit
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#unlimited_player_transfer_distance = true
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# Whether to enable players killing each other
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