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mapgen: Resolve nodes in ctor rather than makeChunk

This commit is contained in:
kwolekr 2014-10-30 02:29:37 -04:00
parent 03f3f958ed
commit 6b4307791a
4 changed files with 62 additions and 50 deletions

View file

@ -60,8 +60,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
// amount of elements to skip for the next index
// for noise/height/biome maps (not vmanip)
//// amount of elements to skip for the next index
//// for noise/height/biome maps (not vmanip)
this->ystride = csize.X;
this->zstride = csize.X * csize.Y;
@ -71,7 +71,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
// Terrain noise
//// Terrain noise
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z);
@ -80,13 +80,26 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z);
noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z);
// 3d terrain noise
//// 3d terrain noise
noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
// Biome noise
//// Biome noise
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
//// Resolve nodes to be used
INodeDefManager *ndef = emerge->ndef;
c_stone = ndef->getId("mapgen_stone");
c_dirt = ndef->getId("mapgen_dirt");
c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
c_sand = ndef->getId("mapgen_sand");
c_water_source = ndef->getId("mapgen_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
c_ice = ndef->getId("default:ice");
if (c_ice == CONTENT_IGNORE)
c_ice = CONTENT_AIR;
}
@ -208,16 +221,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
c_stone = ndef->getId("mapgen_stone");
c_dirt = ndef->getId("mapgen_dirt");
c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
c_sand = ndef->getId("mapgen_sand");
c_water_source = ndef->getId("mapgen_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
c_ice = ndef->getId("default:ice");
if (c_ice == CONTENT_IGNORE)
c_ice = CONTENT_AIR;
// Make some noise
calculateNoise();