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Add disable_descend to disable active node sinking

This commit is contained in:
Wuzzy 2023-02-21 14:07:43 +01:00 committed by DS
parent a4e69d6843
commit 6b3deaa170
3 changed files with 11 additions and 4 deletions

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@ -2069,6 +2069,9 @@ to games.
* `3`: the node always gets the digging time 0 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
or if their feet are in the node. Note: not supported for `new_move = false`
* `disable_descend`: Player (and possibly other things) cannot *actively*
descend in node using Sneak or Aux1 key (for liquids and climbable nodes
only). Note: not supported for `new_move = false`
* `fall_damage_add_percent`: modifies the fall damage suffered when hitting
the top of this node. There's also an armor group with the same name.
The final player damage is determined by the following formula: