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Add disable_descend to disable active node sinking
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3 changed files with 11 additions and 4 deletions
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@ -2069,6 +2069,9 @@ to games.
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* `3`: the node always gets the digging time 0 seconds (torch)
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* `disable_jump`: Player (and possibly other things) cannot jump from node
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or if their feet are in the node. Note: not supported for `new_move = false`
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* `disable_descend`: Player (and possibly other things) cannot *actively*
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descend in node using Sneak or Aux1 key (for liquids and climbable nodes
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only). Note: not supported for `new_move = false`
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* `fall_damage_add_percent`: modifies the fall damage suffered when hitting
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the top of this node. There's also an armor group with the same name.
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The final player damage is determined by the following formula:
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