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LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map
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4 changed files with 57 additions and 37 deletions
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@ -43,8 +43,11 @@ private:
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static int gc_object(lua_State *L);
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static int l_read_chunk(lua_State *L);
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static int l_write_chunk(lua_State *L);
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static int l_read_from_map(lua_State *L);
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static int l_get_data(lua_State *L);
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static int l_set_data(lua_State *L);
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static int l_write_to_map(lua_State *L);
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static int l_update_map(lua_State *L);
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static int l_update_liquids(lua_State *L);
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static int l_calc_lighting(lua_State *L);
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