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LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map

This commit is contained in:
kwolekr 2013-06-27 21:12:44 -04:00
parent 2e292b67a0
commit 6b3169e4d0
4 changed files with 57 additions and 37 deletions

View file

@ -594,22 +594,13 @@ int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
// VoxelManip data
int volume = vm->m_area.getVolume();
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Number cid = vm->m_data[i].getContent();
lua_pushnumber(L, cid);
lua_rawseti(L, -2, i + 1);
}
// emerged min pos
push_v3s16(L, vm->m_area.MinEdge);
// emerged max pos
push_v3s16(L, vm->m_area.MaxEdge);
nargs = 4;
nargs = 3;
break; }
case MGOBJ_HEIGHTMAP: {

View file

@ -39,42 +39,52 @@ int LuaVoxelManip::gc_object(lua_State *L)
return 0;
}
int LuaVoxelManip::l_read_chunk(lua_State *L)
int LuaVoxelManip::l_read_from_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
ManualMapVoxelManipulator *vm = o->vm;
vm->initialEmerge(bp1, bp2);
v3s16 emerged_p1 = vm->m_area.MinEdge;
v3s16 emerged_p2 = vm->m_area.MaxEdge;
push_v3s16(L, vm->m_area.MinEdge);
push_v3s16(L, vm->m_area.MaxEdge);
return 2;
}
int LuaVoxelManip::l_get_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
int volume = vm->m_area.getVolume();
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Number cid = vm->m_data[i].getContent();
lua_pushnumber(L, cid);
lua_Integer cid = vm->m_data[i].getContent();
lua_pushinteger(L, cid);
lua_rawseti(L, -2, i + 1);
}
push_v3s16(L, emerged_p1);
push_v3s16(L, emerged_p2);
return 3;
return 1;
}
int LuaVoxelManip::l_write_chunk(lua_State *L)
int LuaVoxelManip::l_set_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
if (!lua_istable(L, 2))
return 0;
ManualMapVoxelManipulator *vm = o->vm;
int volume = vm->m_area.getVolume();
for (int i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
@ -84,10 +94,18 @@ int LuaVoxelManip::l_write_chunk(lua_State *L)
lua_pop(L, 1);
}
return 0;
}
int LuaVoxelManip::l_write_to_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
vm->blitBackAll(&o->modified_blocks);
return 0;
return 0;
}
int LuaVoxelManip::l_update_liquids(lua_State *L)
@ -258,8 +276,10 @@ void LuaVoxelManip::Register(lua_State *L)
const char LuaVoxelManip::className[] = "VoxelManip";
const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, read_chunk),
luamethod(LuaVoxelManip, write_chunk),
luamethod(LuaVoxelManip, read_from_map),
luamethod(LuaVoxelManip, get_data),
luamethod(LuaVoxelManip, set_data),
luamethod(LuaVoxelManip, write_to_map),
luamethod(LuaVoxelManip, update_map),
luamethod(LuaVoxelManip, update_liquids),
luamethod(LuaVoxelManip, calc_lighting),

View file

@ -43,8 +43,11 @@ private:
static int gc_object(lua_State *L);
static int l_read_chunk(lua_State *L);
static int l_write_chunk(lua_State *L);
static int l_read_from_map(lua_State *L);
static int l_get_data(lua_State *L);
static int l_set_data(lua_State *L);
static int l_write_to_map(lua_State *L);
static int l_update_map(lua_State *L);
static int l_update_liquids(lua_State *L);
static int l_calc_lighting(lua_State *L);