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Liquid adjusting: continue to drop

This commit is contained in:
proller 2013-05-31 22:57:59 +04:00
parent efc75db764
commit 6b2c46c431
2 changed files with 45 additions and 4 deletions

View file

@ -1755,7 +1755,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
//relax up
if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
(can_liquid_same_level - relax) &&