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Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
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11 changed files with 1136 additions and 157 deletions
282
src/mods.cpp
282
src/mods.cpp
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@ -18,23 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "mods.h"
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#include <queue>
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#include <fstream>
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#include <sstream>
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#include <map>
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#include "filesys.h"
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#include "strfnd.h"
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#include "log.h"
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#include "subgame.h"
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#include "settings.h"
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static void collectMods(const std::string &modspath,
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std::queue<ModSpec> &mods_satisfied,
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core::list<ModSpec> &mods_unsorted,
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std::map<std::string, std::string> &mod_names,
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std::string indentation)
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std::map<std::string, ModSpec> getModsInPath(std::string path)
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{
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TRACESTREAM(<<indentation<<"collectMods(\""<<modspath<<"\")"<<std::endl);
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TRACEDO(indentation += " ");
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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continue;
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@ -43,119 +36,186 @@ static void collectMods(const std::string &modspath,
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// VCS directories like ".git" or ".svn"
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if(modname[0] == '.')
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continue;
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std::string modpath = modspath + DIR_DELIM + modname;
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TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl);
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std::string modpath = path + DIR_DELIM + modname;
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// Handle modpacks (defined by containing modpack.txt)
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{
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std::ifstream is((modpath+DIR_DELIM+"modpack.txt").c_str(),
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std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
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std::ios_base::binary);
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if(is.good()){
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// Is a modpack
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is.close(); // We don't actually need the file
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// Recurse into it
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collectMods(modpath, mods_satisfied, mods_unsorted, mod_names, indentation);
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continue;
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}
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}
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// Detect mod name conflicts
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if(modpack_is.good()) //a modpack, recursively get the mods in it
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{
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std::map<std::string, std::string>::const_iterator i;
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i = mod_names.find(modname);
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if(i != mod_names.end()){
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std::string s;
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infostream<<indentation<<"WARNING: Mod name conflict detected: "
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<<std::endl
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<<"Already loaded: "<<i->second<<std::endl
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<<"Will not load: "<<modpath<<std::endl;
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continue;
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}
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modpack_is.close(); // We don't actually need the file
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ModSpec spec(modname,modpath);
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spec.modpack_content = getModsInPath(modpath);
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result.insert(std::make_pair(modname,spec));
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}
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std::set<std::string> depends;
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std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
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else // not a modpack, add the modspec
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{
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std::set<std::string> depends;
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std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
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std::ios_base::binary);
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while(is.good()){
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std::string dep;
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std::getline(is, dep);
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dep = trim(dep);
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if(dep != "")
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depends.insert(dep);
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while(is.good())
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{
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std::string dep;
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std::getline(is, dep);
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dep = trim(dep);
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if(dep != "")
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depends.insert(dep);
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}
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ModSpec spec(modname, modpath, depends);
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result.insert(std::make_pair(modname,spec));
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}
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ModSpec spec(modname, modpath, depends);
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mods_unsorted.push_back(spec);
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if(depends.empty())
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mods_satisfied.push(spec);
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mod_names[modname] = modpath;
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}
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return result;
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}
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// Get a dependency-sorted list of ModSpecs
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core::list<ModSpec> getMods(core::list<std::string> &modspaths)
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throw(ModError)
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
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{
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std::queue<ModSpec> mods_satisfied;
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core::list<ModSpec> mods_unsorted;
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core::list<ModSpec> mods_sorted;
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// name, path: For detecting name conflicts
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std::map<std::string, std::string> mod_names;
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for(core::list<std::string>::Iterator i = modspaths.begin();
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i != modspaths.end(); i++){
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std::string modspath = *i;
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collectMods(modspath, mods_satisfied, mods_unsorted, mod_names, "");
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}
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// Sort by depencencies
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while(!mods_satisfied.empty()){
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ModSpec mod = mods_satisfied.front();
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mods_satisfied.pop();
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mods_sorted.push_back(mod);
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for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); i++){
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ModSpec &mod2 = *i;
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if(mod2.unsatisfied_depends.empty())
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continue;
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mod2.unsatisfied_depends.erase(mod.name);
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if(!mod2.unsatisfied_depends.empty())
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continue;
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mods_satisfied.push(mod2);
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std::map<std::string, ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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if(!mod.modpack_content.empty()) //is a modpack
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{
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std::map<std::string, ModSpec> content =
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flattenModTree(mod.modpack_content);
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result.insert(content.begin(),content.end());
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result.insert(std::make_pair(mod.name,mod));
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}
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else //not a modpack
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{
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result.insert(std::make_pair(mod.name,mod));
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}
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}
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std::ostringstream errs(std::ios::binary);
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// Check unsatisfied dependencies
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for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); i++){
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ModSpec &mod = *i;
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if(mod.unsatisfied_depends.empty())
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continue;
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errs<<"mod \""<<mod.name
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<<"\" has unsatisfied dependencies:";
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for(std::set<std::string>::iterator
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i = mod.unsatisfied_depends.begin();
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i != mod.unsatisfied_depends.end(); i++){
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errs<<" \""<<(*i)<<"\"";
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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if(!mod.modpack_content.empty()) //is a modpack
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{
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
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result.reserve(result.size() + content.size());
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result.insert(result.end(),content.begin(),content.end());
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}
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else //not a modpack
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{
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// infostream << "inserting mod " << mod.name << std::endl;
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result.push_back(mod);
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}
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errs<<"."<<std::endl;
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mods_sorted.push_back(mod);
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}
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// If an error occurred, throw an exception
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if(errs.str().size() != 0){
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throw ModError(errs.str());
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}
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// Print out some debug info
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TRACESTREAM(<<"Detected mods in load order:"<<std::endl);
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for(core::list<ModSpec>::Iterator i = mods_sorted.begin();
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i != mods_sorted.end(); i++){
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ModSpec &mod = *i;
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TRACESTREAM(<<"name=\""<<mod.name<<"\" path=\""<<mod.path<<"\"");
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TRACESTREAM(<<" depends=[");
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for(std::set<std::string>::iterator i = mod.depends.begin();
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i != mod.depends.end(); i++)
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TRACESTREAM(<<" "<<(*i));
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TRACESTREAM(<<" ] unsatisfied_depends=[");
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for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin();
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i != mod.unsatisfied_depends.end(); i++)
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TRACESTREAM(<<" "<<(*i));
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TRACESTREAM(<<" ]"<<std::endl);
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}
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return mods_sorted;
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return result;
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}
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std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
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std::set<std::string> exclude_mod_names)
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{
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std::vector<ModSpec> result;
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for(std::vector<ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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result.push_back(mod);
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}
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return result;
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}
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void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
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{
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addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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{
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// Step 1: remove mods in sorted_mods from unmet dependencies
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// of new_mods. new mods without unmet dependencies are
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// temporarily stored in satisfied_mods
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std::vector<ModSpec> satisfied_mods;
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for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
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it != m_sorted_mods.end(); ++it)
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{
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ModSpec mod = *it;
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for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
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it_new != new_mods.end(); ++it_new)
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{
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ModSpec& mod_new = *it_new;
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//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
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mod_new.unsatisfied_depends.erase(mod.name);
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}
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}
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// split new mods into satisfied and unsatisfied
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for(std::vector<ModSpec>::iterator it = new_mods.begin();
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it != new_mods.end(); ++it)
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{
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ModSpec mod_new = *it;
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if(mod_new.unsatisfied_depends.empty())
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satisfied_mods.push_back(mod_new);
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else
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m_unsatisfied_mods.push_back(mod_new);
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}
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// Step 2: mods without unmet dependencies can be appended to
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// the sorted list.
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while(!satisfied_mods.empty())
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{
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ModSpec mod = satisfied_mods.back();
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m_sorted_mods.push_back(mod);
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satisfied_mods.pop_back();
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for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); )
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{
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ModSpec& mod2 = *it;
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mod2.unsatisfied_depends.erase(mod.name);
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if(mod2.unsatisfied_depends.empty())
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{
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satisfied_mods.push_back(mod2);
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it = m_unsatisfied_mods.erase(it);
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}
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else
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++it;
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}
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}
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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{
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// Add all world mods and all game mods
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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addModsInPath(gamespec.gamemods_path);
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> exclude_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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!worldmt_settings.getBool(name))
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{
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exclude_mod_names.insert(name.substr(9));
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}
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}
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for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
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i != gamespec.addon_mods_paths.end(); ++i)
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addModsInPathFiltered((*i),exclude_mod_names);
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}
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