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Remove dependency on marshal and many other async changes

This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
This commit is contained in:
ShadowNinja 2014-04-15 13:41:07 -04:00
parent db4ea4658c
commit 6ab3b4c838
16 changed files with 571 additions and 1262 deletions

View file

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "lua_api/l_async_events.h"
#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
@ -35,14 +35,11 @@ class MainMenuScripting
public:
MainMenuScripting(GUIEngine* guiengine);
// use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
// to load scripts
/* global step handler to pass back async events */
// Global step handler to pass back async events
void Step();
/* pass async events from engine to async threads */
unsigned int DoAsync(std::string serialized_fct,
// Pass async events from engine to async threads
unsigned int DoAsync(std::string serialized_func,
std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);