mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Remove dependency on marshal and many other async changes
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
This commit is contained in:
parent
db4ea4658c
commit
6ab3b4c838
16 changed files with 571 additions and 1262 deletions
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@ -9,6 +9,7 @@ set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
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PARENT_SCOPE)
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# Used by client only
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301
src/script/cpp_api/s_async.cpp
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301
src/script/cpp_api/s_async.cpp
Normal file
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@ -0,0 +1,301 @@
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/*
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Minetest
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Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "s_async.h"
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#include "log.h"
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#include "filesys.h"
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#include "porting.h"
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#include "common/c_internal.h"
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/******************************************************************************/
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AsyncEngine::AsyncEngine() :
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m_initDone(false),
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m_JobIdCounter(0)
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{
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}
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/******************************************************************************/
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AsyncEngine::~AsyncEngine()
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{
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// Force kill all threads
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for (std::vector<AsyncWorkerThread*>::iterator i = m_WorkerThreads.begin();
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i != m_WorkerThreads.end(); i++) {
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(*i)->Kill();
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delete *i;
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}
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m_JobQueueMutex.Lock();
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m_JobQueue.clear();
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m_JobQueueMutex.Unlock();
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m_WorkerThreads.clear();
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}
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/******************************************************************************/
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bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
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{
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if (m_initDone) {
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return false;
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}
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m_FunctionList[name] = func;
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return true;
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}
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/******************************************************************************/
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void AsyncEngine::Initialize(unsigned int numEngines)
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{
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m_initDone = true;
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for (unsigned int i = 0; i < numEngines; i++) {
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AsyncWorkerThread* toAdd = new AsyncWorkerThread(this, i);
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m_WorkerThreads.push_back(toAdd);
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toAdd->Start();
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}
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}
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/******************************************************************************/
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unsigned int AsyncEngine::doAsyncJob(std::string func, std::string params)
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{
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m_JobQueueMutex.Lock();
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LuaJobInfo toadd;
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toadd.JobId = m_JobIdCounter++;
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toadd.serializedFunction = func;
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toadd.serializedParams = params;
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m_JobQueue.push_back(toadd);
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m_JobQueueCounter.Post();
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m_JobQueueMutex.Unlock();
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return toadd.JobId;
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}
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/******************************************************************************/
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LuaJobInfo AsyncEngine::getJob()
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{
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m_JobQueueCounter.Wait();
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m_JobQueueMutex.Lock();
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LuaJobInfo retval;
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retval.valid = false;
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if (m_JobQueue.size() != 0) {
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retval = m_JobQueue.front();
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retval.valid = true;
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m_JobQueue.erase(m_JobQueue.begin());
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}
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m_JobQueueMutex.Unlock();
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return retval;
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}
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/******************************************************************************/
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void AsyncEngine::putJobResult(LuaJobInfo result)
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{
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m_ResultQueueMutex.Lock();
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m_ResultQueue.push_back(result);
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m_ResultQueueMutex.Unlock();
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}
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/******************************************************************************/
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void AsyncEngine::Step(lua_State *L, int errorhandler)
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{
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lua_getglobal(L, "engine");
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m_ResultQueueMutex.Lock();
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while (!m_ResultQueue.empty()) {
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LuaJobInfo jobdone = m_ResultQueue.front();
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m_ResultQueue.erase(m_ResultQueue.begin());
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lua_getfield(L, -1, "async_event_handler");
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if (lua_isnil(L, -1)) {
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assert("Async event handler does not exist!" == 0);
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushinteger(L, jobdone.JobId);
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lua_pushlstring(L, jobdone.serializedResult.c_str(),
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jobdone.serializedResult.length());
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if (lua_pcall(L, 2, 0, errorhandler)) {
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script_error(L);
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}
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}
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m_ResultQueueMutex.Unlock();
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lua_pop(L, 1); // Pop engine
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}
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/******************************************************************************/
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void AsyncEngine::PushFinishedJobs(lua_State* L) {
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// Result Table
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m_ResultQueueMutex.Lock();
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unsigned int index = 1;
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lua_createtable(L, m_ResultQueue.size(), 0);
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int top = lua_gettop(L);
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while (!m_ResultQueue.empty()) {
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LuaJobInfo jobdone = m_ResultQueue.front();
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m_ResultQueue.erase(m_ResultQueue.begin());
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lua_createtable(L, 0, 2); // Pre-alocate space for two map fields
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L, "jobid");
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lua_pushnumber(L, jobdone.JobId);
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "retval");
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lua_pushlstring(L, jobdone.serializedResult.data(),
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jobdone.serializedResult.size());
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lua_settable(L, top_lvl2);
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lua_rawseti(L, top, index++);
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}
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m_ResultQueueMutex.Unlock();
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}
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/******************************************************************************/
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void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
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for (std::map<std::string, lua_CFunction>::iterator it = m_FunctionList.begin();
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it != m_FunctionList.end(); it++) {
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lua_pushstring(L, it->first.c_str());
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lua_pushcfunction(L, it->second);
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lua_settable(L, top);
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}
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}
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/******************************************************************************/
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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unsigned int threadNum) :
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ScriptApiBase(),
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m_JobDispatcher(jobDispatcher),
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m_threadnum(threadNum)
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{
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lua_State *L = getStack();
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luaL_openlibs(L);
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// Prepare job lua environment
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lua_newtable(L);
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lua_setglobal(L, "engine");
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lua_getglobal(L, "engine");
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int top = lua_gettop(L);
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_pushstring(L,
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(porting::path_share + DIR_DELIM + "builtin").c_str());
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lua_setglobal(L, "SCRIPTDIR");
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m_JobDispatcher->PrepareEnvironment(L, top);
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}
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/******************************************************************************/
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AsyncWorkerThread::~AsyncWorkerThread()
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{
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assert(IsRunning() == false);
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}
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/******************************************************************************/
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void* AsyncWorkerThread::Thread()
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{
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ThreadStarted();
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// Register thread for error logging
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char number[21];
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snprintf(number, sizeof(number), "%d", m_threadnum);
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log_register_thread(std::string("AsyncWorkerThread_") + number);
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porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
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std::string asyncscript = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "async_env.lua";
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if (!loadScript(asyncscript)) {
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errorstream
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<< "AsyncWorkderThread execution of async base environment failed!"
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<< std::endl;
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abort();
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}
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lua_State *L = getStack();
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// Main loop
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while (!StopRequested()) {
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// Wait for job
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LuaJobInfo toProcess = m_JobDispatcher->getJob();
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if (toProcess.valid == false || StopRequested()) {
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continue;
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}
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lua_getglobal(L, "engine");
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if (lua_isnil(L, -1)) {
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errorstream << "Unable to find engine within async environment!";
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abort();
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}
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lua_getfield(L, -1, "job_processor");
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if (lua_isnil(L, -1)) {
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errorstream << "Unable to get async job processor!" << std::endl;
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abort();
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call it
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lua_pushlstring(L,
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toProcess.serializedFunction.data(),
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toProcess.serializedFunction.size());
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lua_pushlstring(L,
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toProcess.serializedParams.data(),
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toProcess.serializedParams.size());
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if (lua_pcall(L, 2, 1, m_errorhandler)) {
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scriptError();
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toProcess.serializedResult = "";
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} else {
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// Fetch result
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size_t length;
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const char *retval = lua_tolstring(L, -1, &length);
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toProcess.serializedResult = std::string(retval, length);
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}
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// Pop engine, job_processor, and retval
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lua_pop(L, 3);
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// Put job result
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m_JobDispatcher->putJobResult(toProcess);
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}
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log_deregister_thread();
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return 0;
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}
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171
src/script/cpp_api/s_async.h
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171
src/script/cpp_api/s_async.h
Normal file
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/*
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Minetest
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Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_ASYNC_EVENTS_H_
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#define L_ASYNC_EVENTS_H_
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#include <vector>
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#include <map>
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#include "jthread/jthread.h"
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#include "jthread/jmutex.h"
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#include "jthread/jsemaphore.h"
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#include "debug.h"
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#include "lua.h"
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#include "cpp_api/s_base.h"
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// Forward declarations
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class AsyncEngine;
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// Declarations
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// Data required to queue a job
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struct LuaJobInfo {
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// Function to be called in async environment
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std::string serializedFunction;
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// Parameter to be passed to function
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std::string serializedParams;
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// Result of function call
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std::string serializedResult;
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// JobID used to identify a job and match it to callback
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unsigned int JobId;
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bool valid;
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};
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// Asynchronous working environment
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class AsyncWorkerThread : public JThread, public ScriptApiBase {
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public:
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/**
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* default constructor
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* @param pointer to job dispatcher
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*/
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AsyncWorkerThread(AsyncEngine* jobDispatcher, unsigned int threadNum);
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virtual ~AsyncWorkerThread();
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void* Thread();
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private:
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AsyncEngine* m_JobDispatcher;
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// Thread number. Used for debug output
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unsigned int m_threadnum;
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};
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// Asynchornous thread and job management
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class AsyncEngine {
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friend class AsyncWorkerThread;
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public:
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AsyncEngine();
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~AsyncEngine();
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/**
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* Register function to be used within engine
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* @param name Function name to be used within Lua environment
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* @param func C function to be called
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*/
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bool registerFunction(const char* name, lua_CFunction func);
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/**
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* Create async engine tasks and lock function registration
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* @param numEngines Number of async threads to be started
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*/
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void Initialize(unsigned int numEngines);
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/**
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* queue/run a async job
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* @param func Serialized lua function
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* @param params Serialized parameters
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* @return jobid The job is queued
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*/
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unsigned int doAsyncJob(std::string func, std::string params);
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/**
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* Engine step to process finished jobs
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* the engine step is one way to pass events back, PushFinishedJobs another
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* @param L The Lua stack
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* @param errorhandler Stack index of the Lua error handler
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*/
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void Step(lua_State *L, int errorhandler);
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/**
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* Push a list of finished jobs onto the stack
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* @param L The Lua stack
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*/
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void PushFinishedJobs(lua_State *L);
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protected:
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/**
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* Get a Job from queue to be processed
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* this function blocks until a job is ready
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* @return a job to be processed
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*/
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LuaJobInfo getJob();
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/**
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* Put a Job result back to result queue
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* @param result result of completed job
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*/
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void putJobResult(LuaJobInfo result);
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/**
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* Initialize environment with current registred functions
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* this function adds all functions registred by registerFunction to the
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* passed lua stack
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* @param L Lua stack to initialize
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* @param top Stack position
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*/
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void PrepareEnvironment(lua_State* L, int top);
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private:
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// Stack index of error handler
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int m_errorhandler;
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// variable locking the engine against further modification
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bool m_initDone;
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// Internal store for registred functions
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std::map<std::string, lua_CFunction> m_FunctionList;
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// Internal counter to create job IDs
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unsigned int m_JobIdCounter;
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// Mutex to protect job queue
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JMutex m_JobQueueMutex;
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// Job queue
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std::vector<LuaJobInfo> m_JobQueue;
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// Mutex to protect result queue
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JMutex m_ResultQueueMutex;
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// Result queue
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std::vector<LuaJobInfo> m_ResultQueue;
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// List of current worker threads
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std::vector<AsyncWorkerThread*> m_WorkerThreads;
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// Counter semaphore for job dispatching
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JSemaphore m_JobQueueCounter;
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};
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#endif // L_ASYNC_EVENTS_H_
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Reference in a new issue