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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include "activeobject.h"
#include "utility.h"
#include "inventorymanager.h"
/*
@ -41,7 +42,7 @@ Some planning
*/
class ServerEnvironment;
class InventoryItem;
class ItemStack;
class Player;
struct ToolDiggingProperties;
@ -138,19 +139,27 @@ public:
{}
virtual void rightClick(ServerActiveObject *clicker)
{}
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
virtual void damageWieldedItem(u16 amount)
{}
// If all fits, eats item and returns true. Otherwise returns false.
virtual bool addToInventory(InventoryItem *item)
{ return false; }
virtual void addToInventoryLater(InventoryItem *item)
{}
virtual void setHP(s16 hp)
{}
virtual s16 getHP()
{ return 0; }
// Inventory and wielded item
virtual Inventory* getInventory()
{ return NULL; }
virtual const Inventory* getInventory() const
{ return NULL; }
virtual InventoryLocation getInventoryLocation() const
{ return InventoryLocation(); }
virtual void setInventoryModified()
{}
virtual std::string getWieldList() const
{ return ""; }
virtual int getWieldIndex() const
{ return 0; }
virtual ItemStack getWieldedItem() const;
virtual bool setWieldedItem(const ItemStack &item);
/*
Number of players which know about this object. Object won't be
deleted until this is 0 to keep the id preserved for the right