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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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65 changed files with 7232 additions and 7282 deletions
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes.h"
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#include "activeobject.h"
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#include "utility.h"
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#include "inventorymanager.h"
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/*
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@ -41,7 +42,7 @@ Some planning
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*/
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class ServerEnvironment;
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class InventoryItem;
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class ItemStack;
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class Player;
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struct ToolDiggingProperties;
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@ -138,19 +139,27 @@ public:
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{}
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virtual void rightClick(ServerActiveObject *clicker)
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{}
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virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
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virtual void damageWieldedItem(u16 amount)
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{}
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// If all fits, eats item and returns true. Otherwise returns false.
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virtual bool addToInventory(InventoryItem *item)
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{ return false; }
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virtual void addToInventoryLater(InventoryItem *item)
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{}
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virtual void setHP(s16 hp)
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{}
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virtual s16 getHP()
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{ return 0; }
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// Inventory and wielded item
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virtual Inventory* getInventory()
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{ return NULL; }
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virtual const Inventory* getInventory() const
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{ return NULL; }
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virtual InventoryLocation getInventoryLocation() const
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{ return InventoryLocation(); }
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virtual void setInventoryModified()
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{}
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virtual std::string getWieldList() const
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{ return ""; }
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virtual int getWieldIndex() const
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{ return 0; }
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virtual ItemStack getWieldedItem() const;
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virtual bool setWieldedItem(const ItemStack &item);
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/*
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Number of players which know about this object. Object won't be
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deleted until this is 0 to keep the id preserved for the right
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