mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
This commit is contained in:
parent
569156b013
commit
6a76c226e1
65 changed files with 7232 additions and 7282 deletions
|
@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
class Server;
|
||||
class ServerEnvironment;
|
||||
class ServerActiveObject;
|
||||
class ServerRemotePlayer;
|
||||
typedef struct lua_State lua_State;
|
||||
struct LuaEntityProperties;
|
||||
class ItemStack;
|
||||
struct PointedThing;
|
||||
//class IGameDef;
|
||||
class ServerRemotePlayer;
|
||||
|
||||
void scriptapi_export(lua_State *L, Server *server);
|
||||
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
||||
|
@ -66,17 +67,13 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
|
|||
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
|
||||
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
|
||||
|
||||
/* craftitem */
|
||||
void scriptapi_add_craftitem(lua_State *L, const char *name);
|
||||
bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
|
||||
ServerActiveObject *dropper, v3f pos,
|
||||
bool &callback_exists);
|
||||
bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
|
||||
ServerActiveObject *placer, v3f pos,
|
||||
bool &callback_exists);
|
||||
bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
|
||||
ServerActiveObject *user, const PointedThing& pointed,
|
||||
bool &callback_exists);
|
||||
/* item callbacks */
|
||||
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos);
|
||||
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *placer, const PointedThing &pointed);
|
||||
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *user, const PointedThing &pointed);
|
||||
|
||||
/* luaentity */
|
||||
// Returns true if succesfully added into Lua; false otherwise.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue