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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MESH_HEADER
#include "common_irrlicht.h"
#include <string>
/*
Create a new cube mesh.
@ -47,6 +48,11 @@ scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
*/
void scaleMesh(scene::IMesh *mesh, v3f scale);
/*
Translate each vertex coordinate by the specified vector.
*/
void translateMesh(scene::IMesh *mesh, v3f vec);
/*
Set a constant color for all vertices in the mesh
*/
@ -63,4 +69,20 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
const video::SColor &colorY,
const video::SColor &colorZ);
/*
Render a mesh to a texture.
Returns NULL if render-to-texture failed.
*/
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius);
#endif