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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

View file

@ -18,8 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "mesh.h"
#include "log.h"
#include <cassert>
#include <iostream>
#include <IAnimatedMesh.h>
#include <SAnimatedMesh.h>
#include <ICameraSceneNode.h>
// In Irrlicht 1.8 the signature of ITexture::lock was changed from
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
@ -73,9 +77,15 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
// Set default material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add mesh buffer to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
@ -280,6 +290,13 @@ scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
}
img1->drop();
}
// Set default material
mesh->getMeshBuffer(0)->getMaterial().setTexture(0, texture);
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_LIGHTING, false);
mesh->getMeshBuffer(0)->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
mesh->getMeshBuffer(0)->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
scaleMesh(mesh, scale); // also recalculates bounding box
return mesh;
}
@ -313,6 +330,35 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
mesh->setBoundingBox(bbox);
}
void translateMesh(scene::IMesh *mesh, v3f vec)
{
if(mesh == NULL)
return;
core::aabbox3d<f32> bbox;
bbox.reset(0,0,0);
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Pos += vec;
}
buf->recalculateBoundingBox();
// calculate total bounding box
if(j == 0)
bbox = buf->getBoundingBox();
else
bbox.addInternalBox(buf->getBoundingBox());
}
mesh->setBoundingBox(bbox);
}
void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
{
if(mesh == NULL)
@ -360,3 +406,74 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
}
}
}
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
IrrlichtDevice *device,
core::dimension2d<u32> dim,
std::string texture_name,
v3f camera_position,
v3f camera_lookat,
core::CMatrix4<f32> camera_projection_matrix,
video::SColorf ambient_light,
v3f light_position,
video::SColorf light_color,
f32 light_radius)
{
video::IVideoDriver *driver = device->getVideoDriver();
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
errorstream<<"generateTextureFromMesh(): EVDF_RENDER_TO_TARGET"
" not supported."<<std::endl;
return NULL;
}
// Create render target texture
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)
{
errorstream<<"generateTextureFromMesh(): addRenderTargetTexture"
" returned NULL."<<std::endl;
return NULL;
}
// Set render target
driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
camera_position, camera_lookat);
// second parameter of setProjectionMatrix (isOrthogonal) is ignored
camera->setProjectionMatrix(camera_projection_matrix, false);
smgr->setAmbientLight(ambient_light);
smgr->addLightSceneNode(0, light_position, light_color, light_radius);
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
// NOTE: The scene nodes should not be dropped, otherwise
// smgr->drop() segfaults
/*cube->drop();
camera->drop();
light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, true, true, 0);
return rtt;
}