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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
This commit is contained in:
parent
569156b013
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65 changed files with 7232 additions and 7282 deletions
502
src/itemdef.cpp
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502
src/itemdef.cpp
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Kahrl <kahrl@gmx.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "itemdef.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "materials.h"
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#include "inventory.h"
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#ifndef SERVER
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "tile.h"
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#endif
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#include "log.h"
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#include "utility.h"
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#include <map>
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#include <set>
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/*
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ItemDefinition
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*/
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ItemDefinition::ItemDefinition()
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{
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resetInitial();
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}
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ItemDefinition::ItemDefinition(const ItemDefinition &def)
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{
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resetInitial();
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*this = def;
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}
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ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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{
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if(this == &def)
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return *this;
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reset();
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type = def.type;
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name = def.name;
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description = def.description;
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inventory_image = def.inventory_image;
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wield_image = def.wield_image;
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wield_scale = def.wield_scale;
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stack_max = def.stack_max;
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usable = def.usable;
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liquids_pointable = def.liquids_pointable;
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if(def.tool_digging_properties)
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{
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tool_digging_properties = new ToolDiggingProperties(
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*def.tool_digging_properties);
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}
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#ifndef SERVER
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inventory_texture = def.inventory_texture;
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if(def.wield_mesh)
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{
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wield_mesh = def.wield_mesh;
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wield_mesh->grab();
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}
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#endif
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return *this;
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}
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ItemDefinition::~ItemDefinition()
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{
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reset();
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}
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void ItemDefinition::resetInitial()
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{
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// Initialize pointers to NULL so reset() does not delete undefined pointers
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tool_digging_properties = NULL;
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#ifndef SERVER
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inventory_texture = NULL;
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wield_mesh = NULL;
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#endif
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reset();
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}
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void ItemDefinition::reset()
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{
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type = ITEM_NONE;
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name = "";
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description = "";
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inventory_image = "";
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wield_image = "";
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wield_scale = v3f(1.0, 1.0, 1.0);
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stack_max = 99;
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usable = false;
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liquids_pointable = false;
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if(tool_digging_properties)
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{
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delete tool_digging_properties;
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tool_digging_properties = NULL;
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}
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#ifndef SERVER
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inventory_texture = NULL;
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if(wield_mesh)
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{
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wield_mesh->drop();
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wield_mesh = NULL;
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}
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#endif
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}
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void ItemDefinition::serialize(std::ostream &os) const
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{
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writeU8(os, 0); // version
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writeU8(os, type);
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os<<serializeString(name);
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os<<serializeString(description);
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os<<serializeString(inventory_image);
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os<<serializeString(wield_image);
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writeV3F1000(os, wield_scale);
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writeS16(os, stack_max);
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writeU8(os, usable);
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writeU8(os, liquids_pointable);
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std::string tool_digging_properties_s = "";
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if(tool_digging_properties)
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{
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std::ostringstream tmp_os(std::ios::binary);
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tool_digging_properties->serialize(tmp_os);
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tool_digging_properties_s = tmp_os.str();
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}
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os<<serializeString(tool_digging_properties_s);
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}
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void ItemDefinition::deSerialize(std::istream &is)
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{
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// Reset everything
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reset();
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// Deserialize
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int version = readU8(is);
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if(version != 0)
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throw SerializationError("unsupported ItemDefinition version");
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type = (enum ItemType)readU8(is);
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name = deSerializeString(is);
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description = deSerializeString(is);
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inventory_image = deSerializeString(is);
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wield_image = deSerializeString(is);
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wield_scale = readV3F1000(is);
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stack_max = readS16(is);
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usable = readU8(is);
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liquids_pointable = readU8(is);
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std::string tool_digging_properties_s = deSerializeString(is);
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if(!tool_digging_properties_s.empty())
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{
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std::istringstream tmp_is(tool_digging_properties_s, std::ios::binary);
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tool_digging_properties = new ToolDiggingProperties;
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tool_digging_properties->deSerialize(tmp_is);
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}
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}
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/*
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CItemDefManager
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*/
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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{
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public:
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CItemDefManager()
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{
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clear();
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}
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virtual ~CItemDefManager()
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{
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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i = m_item_definitions.find(name);
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if(i == m_item_definitions.end())
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i = m_item_definitions.find("unknown");
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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virtual std::string getAlias(const std::string &name) const
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{
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std::map<std::string, std::string>::const_iterator i;
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i = m_aliases.find(name);
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if(i != m_aliases.end())
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return i->second;
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return name;
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}
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virtual std::set<std::string> getAll() const
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{
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std::set<std::string> result;
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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result.insert(i->first);
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}
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for(std::map<std::string, std::string>::const_iterator
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i = m_aliases.begin();
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i != m_aliases.end(); i++)
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{
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result.insert(i->first);
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}
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return result;
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}
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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delete i->second;
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}
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m_item_definitions.clear();
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m_aliases.clear();
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// Add the four builtin items:
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// "" is the hand
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// "unknown" is returned whenever an undefined item is accessed
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// "air" is the air node
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// "ignore" is the ignore node
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ItemDefinition* hand_def = new ItemDefinition;
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hand_def->name = "";
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hand_def->wield_image = "wieldhand.png";
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hand_def->tool_digging_properties = new ToolDiggingProperties;
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m_item_definitions.insert(std::make_pair("", hand_def));
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ItemDefinition* unknown_def = new ItemDefinition;
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unknown_def->name = "unknown";
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m_item_definitions.insert(std::make_pair("unknown", unknown_def));
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ItemDefinition* air_def = new ItemDefinition;
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air_def->type = ITEM_NODE;
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air_def->name = "air";
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m_item_definitions.insert(std::make_pair("air", air_def));
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ItemDefinition* ignore_def = new ItemDefinition;
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ignore_def->type = ITEM_NODE;
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ignore_def->name = "ignore";
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m_item_definitions.insert(std::make_pair("ignore", ignore_def));
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}
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virtual void registerItem(const ItemDefinition &def)
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{
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infostream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
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// Ensure that the "" item (the hand) always has ToolDiggingProperties
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if(def.name == "")
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assert(def.tool_digging_properties != NULL);
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m_item_definitions[def.name] = new ItemDefinition(def);
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// Remove conflicting alias if it exists
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bool alias_removed = (m_aliases.erase(def.name) != 0);
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if(alias_removed)
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infostream<<"ItemDefManager: erased alias "<<def.name
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<<" because item was defined"<<std::endl;
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}
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)
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{
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if(m_item_definitions.find(name) == m_item_definitions.end())
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{
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infostream<<"ItemDefManager: setting alias "<<name
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<<" -> "<<convert_to<<std::endl;
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m_aliases[name] = convert_to;
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}
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}
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virtual void updateTexturesAndMeshes(IGameDef *gamedef)
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{
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#ifndef SERVER
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infostream<<"ItemDefManager::updateTexturesAndMeshes(): Updating "
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<<"textures and meshes in item definitions"<<std::endl;
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ITextureSource *tsrc = gamedef->getTextureSource();
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INodeDefManager *nodedef = gamedef->getNodeDefManager();
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IrrlichtDevice *device = tsrc->getDevice();
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video::IVideoDriver *driver = device->getVideoDriver();
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for(std::map<std::string, ItemDefinition*>::iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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ItemDefinition *def = i->second;
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bool need_node_mesh = false;
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// Create an inventory texture
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def->inventory_texture = NULL;
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if(def->inventory_image != "")
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{
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def->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
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}
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else if(def->type == ITEM_NODE)
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{
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need_node_mesh = true;
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}
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// Create a wield mesh
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if(def->wield_mesh != NULL)
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{
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def->wield_mesh->drop();
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def->wield_mesh = NULL;
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}
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if(def->type == ITEM_NODE && def->wield_image == "")
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{
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need_node_mesh = true;
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}
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else if(def->wield_image != "" || def->inventory_image != "")
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{
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// Extrude the wield image into a mesh
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std::string imagename;
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if(def->wield_image != "")
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imagename = def->wield_image;
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else
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imagename = def->inventory_image;
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def->wield_mesh = createExtrudedMesh(
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tsrc->getTextureRaw(imagename),
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driver,
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def->wield_scale * v3f(40.0, 40.0, 4.0));
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if(def->wield_mesh == NULL)
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{
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infostream<<"ItemDefManager: WARNING: "
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<<"updateTexturesAndMeshes(): "
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<<"Unable to create extruded mesh for item "
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<<def->name<<std::endl;
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}
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}
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if(need_node_mesh)
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{
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/*
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Get node properties
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*/
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content_t id = nodedef->getId(def->name);
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const ContentFeatures &f = nodedef->get(id);
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/*
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Make a mesh from the node
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*/
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MeshMakeData mesh_make_data;
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MapNode mesh_make_node(
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id,
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(f.param_type == CPT_LIGHT) ? 0xee : 0,
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0);
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mesh_make_data.fillSingleNode(1000, &mesh_make_node);
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scene::IMesh *node_mesh =
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makeMapBlockMesh(&mesh_make_data, gamedef);
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setMeshColor(node_mesh, video::SColor(255, 255, 255, 255));
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/*
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Scale and translate the mesh so it's a unit cube
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centered on the origin
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*/
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scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
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translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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/*
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Draw node mesh into a render target texture
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*/
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if(def->inventory_texture == NULL && node_mesh != NULL)
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{
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core::dimension2d<u32> dim(64,64);
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std::string rtt_texture_name = "INVENTORY_"
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+ def->name + "_RTT";
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v3f camera_position(0, 1.0, -1.5);
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camera_position.rotateXZBy(45);
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v3f camera_lookat(0, 0, 0);
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core::CMatrix4<f32> camera_projection_matrix;
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// Set orthogonal projection
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camera_projection_matrix.buildProjectionMatrixOrthoLH(
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1.65, 1.65, 0, 100);
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video::SColorf ambient_light(0.2,0.2,0.2);
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v3f light_position(10, 100, -50);
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video::SColorf light_color(0.5,0.5,0.5);
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f32 light_radius = 1000;
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def->inventory_texture = generateTextureFromMesh(
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node_mesh, device, dim, rtt_texture_name,
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camera_position,
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camera_lookat,
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camera_projection_matrix,
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ambient_light,
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light_position,
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light_color,
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light_radius);
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// Note: might have returned NULL
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}
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/*
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Use the node mesh as the wield mesh
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*/
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if(def->wield_mesh == NULL && node_mesh != NULL)
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{
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// Scale to proper wield mesh proportions
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scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
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* def->wield_scale);
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def->wield_mesh = node_mesh;
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def->wield_mesh->grab();
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}
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if(node_mesh != NULL)
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node_mesh->drop();
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}
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}
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#endif
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}
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void serialize(std::ostream &os)
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{
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writeU8(os, 0); // version
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u16 count = m_item_definitions.size();
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writeU16(os, count);
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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ItemDefinition *def = i->second;
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// Serialize ItemDefinition and write wrapped in a string
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std::ostringstream tmp_os(std::ios::binary);
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def->serialize(tmp_os);
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os<<serializeString(tmp_os.str());
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}
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writeU16(os, m_aliases.size());
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for(std::map<std::string, std::string>::const_iterator
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i = m_aliases.begin(); i != m_aliases.end(); i++)
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{
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os<<serializeString(i->first);
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os<<serializeString(i->second);
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}
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}
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void deSerialize(std::istream &is)
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{
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// Clear everything
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clear();
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// Deserialize
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int version = readU8(is);
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if(version != 0)
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throw SerializationError("unsupported ItemDefManager version");
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u16 count = readU16(is);
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for(u16 i=0; i<count; i++)
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{
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// Deserialize a string and grab an ItemDefinition from it
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std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
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ItemDefinition def;
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def.deSerialize(tmp_is);
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// Register
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registerItem(def);
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}
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u16 num_aliases = readU16(is);
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for(u16 i=0; i<num_aliases; i++)
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{
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std::string name = deSerializeString(is);
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std::string convert_to = deSerializeString(is);
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registerAlias(name, convert_to);
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}
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}
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private:
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// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
// Aliases
|
||||
std::map<std::string, std::string> m_aliases;
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager()
|
||||
{
|
||||
return new CItemDefManager();
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue