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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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65 changed files with 7232 additions and 7282 deletions
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@ -21,19 +21,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define INVENTORYMANAGER_HEADER
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#include "inventory.h"
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#include <iostream>
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#include <string>
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class ServerActiveObject;
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// Should probably somehow replace InventoryContext over time
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struct InventoryLocation
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{
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enum Type{
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UNDEFINED,
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CURRENT_PLAYER,
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PLAYER,
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NODEMETA
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NODEMETA,
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} type;
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std::string name; // PLAYER
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v3s16 p; // NODEMETA
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InventoryLocation()
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{
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setUndefined();
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}
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void setUndefined()
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{
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type = UNDEFINED;
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}
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void setCurrentPlayer()
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{
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type = CURRENT_PLAYER;
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}
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void setPlayer(const std::string &name_)
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{
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type = PLAYER;
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@ -44,17 +59,17 @@ struct InventoryLocation
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type = NODEMETA;
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p = p_;
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}
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};
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class Player;
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void applyCurrentPlayer(const std::string &name_)
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{
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if(type == CURRENT_PLAYER)
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setPlayer(name_);
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}
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struct InventoryContext
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{
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Player *current_player;
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InventoryContext():
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current_player(NULL)
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{}
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std::string dump() const;
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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void deSerialize(std::string s);
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};
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struct InventoryAction;
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@ -68,18 +83,11 @@ public:
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// Get an inventory or set it modified (so it will be updated over
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// network or so)
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virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
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virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
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virtual void setInventoryModified(const InventoryLocation &loc){}
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// Used on the client to send an action to the server
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virtual void inventoryAction(InventoryAction *a){}
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// (Deprecated; these wrap to the latter ones)
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// Get a pointer to an inventory specified by id. id can be:
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// - "current_player"
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// - "nodemeta:X,Y,Z"
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Inventory* getInventory(InventoryContext *c, std::string id);
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// Used on the server by InventoryAction::apply and other stuff
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void inventoryModified(InventoryContext *c, std::string id);
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};
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#define IACTION_MOVE 0
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@ -91,18 +99,17 @@ struct InventoryAction
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virtual u16 getType() const = 0;
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virtual void serialize(std::ostream &os) const = 0;
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virtual void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env) = 0;
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virtual void apply(InventoryManager *mgr, ServerActiveObject *player) = 0;
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};
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struct IMoveAction : public InventoryAction
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{
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// count=0 means "everything"
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u16 count;
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std::string from_inv;
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InventoryLocation from_inv;
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std::string from_list;
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s16 from_i;
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std::string to_inv;
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InventoryLocation to_inv;
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std::string to_list;
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s16 to_i;
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@ -124,23 +131,22 @@ struct IMoveAction : public InventoryAction
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{
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os<<"Move ";
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os<<count<<" ";
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os<<from_inv<<" ";
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os<<from_inv.dump()<<" ";
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os<<from_list<<" ";
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os<<from_i<<" ";
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os<<to_inv<<" ";
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os<<to_inv.dump()<<" ";
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os<<to_list<<" ";
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os<<to_i;
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}
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void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env);
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void apply(InventoryManager *mgr, ServerActiveObject *player);
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};
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struct IDropAction : public InventoryAction
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{
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// count=0 means "everything"
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u16 count;
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std::string from_inv;
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InventoryLocation from_inv;
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std::string from_list;
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s16 from_i;
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@ -161,68 +167,13 @@ struct IDropAction : public InventoryAction
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{
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os<<"Drop ";
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os<<count<<" ";
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os<<from_inv<<" ";
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os<<from_inv.dump()<<" ";
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os<<from_list<<" ";
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os<<from_i;
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}
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void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env);
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void apply(InventoryManager *mgr, ServerActiveObject *player);
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};
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/*
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Craft checking system
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*/
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enum ItemSpecType
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{
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ITEM_NONE,
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ITEM_MATERIAL,
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ITEM_CRAFT,
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ITEM_TOOL,
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ITEM_MBO
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};
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struct ItemSpec
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{
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enum ItemSpecType type;
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// Only other one of these is used
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std::string name;
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u16 num;
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ItemSpec():
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type(ITEM_NONE)
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{
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}
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ItemSpec(enum ItemSpecType a_type, std::string a_name):
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type(a_type),
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name(a_name),
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num(65535)
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{
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}
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ItemSpec(enum ItemSpecType a_type, u16 a_num):
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type(a_type),
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name(""),
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num(a_num)
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{
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}
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bool checkItem(const InventoryItem *item) const;
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};
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/*
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items: a pointer to an array of 9 pointers to items
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specs: a pointer to an array of 9 ItemSpecs
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*/
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bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
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/*
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items: a pointer to an array of 9 pointers to items
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specs: a pointer to an array of 9 pointers to items
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*/
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bool checkItemCombination(const InventoryItem * const * items,
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const InventoryItem * const * specs);
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#endif
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