mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
This commit is contained in:
parent
569156b013
commit
6a76c226e1
65 changed files with 7232 additions and 7282 deletions
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@ -18,73 +18,91 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "inventorymanager.h"
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#include "serverremoteplayer.h"
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#include "log.h"
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#include "mapblock.h" // getNodeBlockPos
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#include "environment.h"
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#include "scriptapi.h"
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#include "serverobject.h"
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#include "main.h" // for g_settings
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#include "settings.h"
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#include "utility.h"
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/*
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InventoryManager
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InventoryLocation
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*/
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// Wrapper for old code
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Inventory* InventoryManager::getInventory(InventoryContext *c, std::string id)
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std::string InventoryLocation::dump() const
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{
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if(id == "current_player")
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{
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assert(c->current_player);
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InventoryLocation loc;
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loc.setPlayer(c->current_player->getName());
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return getInventory(loc);
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}
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Strfnd fn(id);
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std::string id0 = fn.next(":");
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if(id0 == "nodemeta")
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{
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v3s16 p;
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p.X = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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InventoryLocation loc;
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loc.setNodeMeta(p);
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return getInventory(loc);
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}
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errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
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return NULL;
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std::ostringstream os(std::ios::binary);
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serialize(os);
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return os.str();
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}
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// Wrapper for old code
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void InventoryManager::inventoryModified(InventoryContext *c, std::string id)
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{
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if(id == "current_player")
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{
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assert(c->current_player);
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InventoryLocation loc;
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loc.setPlayer(c->current_player->getName());
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setInventoryModified(loc);
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return;
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}
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Strfnd fn(id);
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std::string id0 = fn.next(":");
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if(id0 == "nodemeta")
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void InventoryLocation::serialize(std::ostream &os) const
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{
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switch(type){
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case InventoryLocation::UNDEFINED:
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{
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os<<"undefined";
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}
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break;
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case InventoryLocation::CURRENT_PLAYER:
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{
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os<<"current_player";
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}
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break;
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case InventoryLocation::PLAYER:
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{
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os<<"player:"<<name;
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}
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break;
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case InventoryLocation::NODEMETA:
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{
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os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
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}
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break;
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default:
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assert(0);
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}
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}
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void InventoryLocation::deSerialize(std::istream &is)
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{
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std::string tname;
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std::getline(is, tname, ':');
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if(tname == "undefined")
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{
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v3s16 p;
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type = InventoryLocation::UNDEFINED;
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}
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else if(tname == "current_player")
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{
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type = InventoryLocation::CURRENT_PLAYER;
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}
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else if(tname == "player")
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{
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type = InventoryLocation::PLAYER;
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std::getline(is, name, '\n');
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}
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else if(tname == "nodemeta")
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{
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type = InventoryLocation::NODEMETA;
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std::string pos;
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std::getline(is, pos, '\n');
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Strfnd fn(pos);
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p.X = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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v3s16 blockpos = getNodeBlockPos(p);
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InventoryLocation loc;
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loc.setNodeMeta(p);
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setInventoryModified(loc);
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return;
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}
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else
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{
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infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
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throw SerializationError("Unknown InventoryLocation type");
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}
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}
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errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
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void InventoryLocation::deSerialize(std::string s)
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{
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std::istringstream is(s, std::ios::binary);
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deSerialize(is);
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}
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/*
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@ -110,14 +128,6 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
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return a;
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}
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static std::string describeC(const struct InventoryContext *c)
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{
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if(c->current_player == NULL)
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return "current_player=NULL";
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else
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return std::string("current_player=") + c->current_player->getName();
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}
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IMoveAction::IMoveAction(std::istream &is)
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{
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std::string ts;
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@ -125,14 +135,16 @@ IMoveAction::IMoveAction(std::istream &is)
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, ts, ' ');
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from_inv.deSerialize(ts);
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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std::getline(is, to_inv, ' ');
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std::getline(is, ts, ' ');
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to_inv.deSerialize(ts);
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std::getline(is, to_list, ' ');
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@ -140,22 +152,21 @@ IMoveAction::IMoveAction(std::istream &is)
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to_i = stoi(ts);
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}
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player)
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{
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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Inventory *inv_to = mgr->getInventory(c, to_inv);
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Inventory *inv_from = mgr->getInventory(from_inv);
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Inventory *inv_to = mgr->getInventory(to_inv);
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if(!inv_from){
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infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", to_inv=\""<<to_inv<<"\""<<std::endl;
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
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return;
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}
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if(!inv_to){
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infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
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"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", to_inv=\""<<to_inv<<"\""<<std::endl;
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
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return;
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}
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@ -167,20 +178,20 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
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*/
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if(!list_from){
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infostream<<"IMoveAction::apply(): FAIL: source list not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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return;
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}
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if(!list_to){
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infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
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<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
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<<"to_inv=\""<<to_inv.dump()<<"\""
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<<", to_list=\""<<to_list<<"\""<<std::endl;
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return;
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}
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if(list_from->getItem(from_i) == NULL)
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if(list_from->getItem(from_i).empty())
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{
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infostream<<"IMoveAction::apply(): FAIL: source item not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", from_list=\""<<from_list<<"\""
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<<" from_i="<<from_i<<std::endl;
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return;
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if(inv_from == inv_to && list_from == list_to && from_i == to_i)
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{
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infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
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<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
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<<"are the same: inv=\""<<from_inv.dump()
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<<"\" list=\""<<from_list
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<<"\" i="<<from_i<<std::endl;
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return;
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}
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// Take item from source list
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InventoryItem *item1 = NULL;
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ItemStack item1;
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if(count == 0)
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item1 = list_from->changeItem(from_i, NULL);
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item1 = list_from->changeItem(from_i, ItemStack());
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else
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item1 = list_from->takeItem(from_i, count);
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// Try to add the item to destination list
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InventoryItem *olditem = item1;
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int oldcount = item1.count;
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item1 = list_to->addItem(to_i, item1);
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// If something is returned, the item was not fully added
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if(item1 != NULL)
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if(!item1.empty())
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{
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// If olditem is returned, nothing was added.
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bool nothing_added = (item1 == olditem);
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bool nothing_added = (item1.count == oldcount);
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// If something else is returned, part of the item was left unadded.
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// Add the other part back to the source item
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if(nothing_added)
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{
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// Take item from source list
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item1 = list_from->changeItem(from_i, NULL);
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item1 = list_from->changeItem(from_i, ItemStack());
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// Adding was not possible, swap the items.
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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ItemStack item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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}
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}
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mgr->inventoryModified(c, from_inv);
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if(from_inv != to_inv)
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mgr->inventoryModified(c, to_inv);
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mgr->setInventoryModified(from_inv);
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if(inv_from != inv_to)
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mgr->setInventoryModified(to_inv);
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infostream<<"IMoveAction::apply(): moved at "
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<<"["<<describeC(c)<<"]"
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<<" from inv=\""<<from_inv<<"\""
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<<" count="<<count<<"\""
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<<" from inv=\""<<from_inv.dump()<<"\""
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<<" list=\""<<from_list<<"\""
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<<" i="<<from_i
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<<" to inv=\""<<to_inv<<"\""
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<<" to inv=\""<<to_inv.dump()<<"\""
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<<" list=\""<<to_list<<"\""
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<<" i="<<to_i
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<<std::endl;
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@ -252,7 +264,8 @@ IDropAction::IDropAction(std::istream &is)
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, ts, ' ');
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from_inv.deSerialize(ts);
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std::getline(is, from_list, ' ');
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@ -260,27 +273,13 @@ IDropAction::IDropAction(std::istream &is)
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from_i = stoi(ts);
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}
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void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
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{
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if(c->current_player == NULL){
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infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
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return;
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}
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// Do NOT cast directly to ServerActiveObject*, it breaks
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// because of multiple inheritance.
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ServerActiveObject *dropper =
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static_cast<ServerActiveObject*>(
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static_cast<ServerRemotePlayer*>(
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c->current_player
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));
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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Inventory *inv_from = mgr->getInventory(from_inv);
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if(!inv_from){
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infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
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<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
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return;
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}
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@ -291,254 +290,35 @@ void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
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*/
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if(!list_from){
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infostream<<"IDropAction::apply(): FAIL: source list not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
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return;
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}
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InventoryItem *item = list_from->getItem(from_i);
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if(item == NULL)
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if(list_from->getItem(from_i).empty())
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{
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infostream<<"IDropAction::apply(): FAIL: source item not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<"from_inv=\""<<from_inv.dump()<<"\""
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<<", from_list=\""<<from_list<<"\""
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<<" from_i="<<from_i<<std::endl;
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return;
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}
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v3f pos = dropper->getBasePosition();
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pos.Y += 0.5*BS;
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s16 count2 = count;
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if(count2 == 0)
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count2 = -1;
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/*
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Drop the item
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*/
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bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
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if(remove)
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list_from->deleteItem(from_i);
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mgr->inventoryModified(c, from_inv);
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ItemStack item = list_from->getItem(from_i);
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if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player,
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player->getBasePosition() + v3f(0,1,0)))
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{
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// Apply returned ItemStack
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if(g_settings->getBool("creative_mode") == false
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|| from_inv.type != InventoryLocation::PLAYER)
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list_from->changeItem(from_i, item);
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mgr->setInventoryModified(from_inv);
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}
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infostream<<"IDropAction::apply(): dropped "
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<<"["<<describeC(c)<<"]"
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<<" from inv=\""<<from_inv<<"\""
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<<" from inv=\""<<from_inv.dump()<<"\""
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<<" list=\""<<from_list<<"\""
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<<" i="<<from_i
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<<std::endl;
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}
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/*
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Craft checking system
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*/
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bool ItemSpec::checkItem(const InventoryItem *item) const
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{
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if(type == ITEM_NONE)
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{
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// Has to be no item
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if(item != NULL)
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return false;
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return true;
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}
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// There should be an item
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if(item == NULL)
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return false;
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std::string itemname = item->getName();
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if(type == ITEM_MATERIAL)
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{
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if(itemname != "MaterialItem")
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return false;
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MaterialItem *mitem = (MaterialItem*)item;
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if(num != 65535){
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if(mitem->getMaterial() != num)
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return false;
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} else {
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if(mitem->getNodeName() != name)
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return false;
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}
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}
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else if(type == ITEM_CRAFT)
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{
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if(itemname != "CraftItem")
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return false;
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CraftItem *mitem = (CraftItem*)item;
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if(mitem->getSubName() != name)
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return false;
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}
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else if(type == ITEM_TOOL)
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{
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// Not supported yet
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assert(0);
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}
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else if(type == ITEM_MBO)
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{
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// Not supported yet
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assert(0);
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}
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else
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{
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||||
// Not supported yet
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assert(0);
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}
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return true;
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}
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bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
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{
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u16 items_min_x = 100;
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u16 items_max_x = 100;
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u16 items_min_y = 100;
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u16 items_max_y = 100;
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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if(items[y*3 + x] == NULL)
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continue;
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if(items_min_x == 100 || x < items_min_x)
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items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x].type == ITEM_NONE)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(spec.checkItem(item) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool checkItemCombination(const InventoryItem * const * items,
|
||||
const InventoryItem * const * specs)
|
||||
{
|
||||
u16 items_min_x = 100;
|
||||
u16 items_max_x = 100;
|
||||
u16 items_min_y = 100;
|
||||
u16 items_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(items[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(items_min_x == 100 || x < items_min_x)
|
||||
items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const InventoryItem *spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(item == NULL && spec == NULL)
|
||||
continue;
|
||||
if(item == NULL && spec != NULL)
|
||||
return false;
|
||||
if(item != NULL && spec == NULL)
|
||||
return false;
|
||||
if(!spec->isSubsetOf(item))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue