mirror of
https://github.com/luanti-org/luanti.git
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
This commit is contained in:
parent
569156b013
commit
6a76c226e1
65 changed files with 7232 additions and 7282 deletions
523
src/inventory.h
523
src/inventory.h
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@ -23,460 +23,221 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "mapnode.h" // For content_t
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#include "itemdef.h"
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#define QUANTITY_ITEM_MAX_COUNT 99
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struct ToolDiggingProperties;
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class ServerActiveObject;
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class ServerEnvironment;
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struct PointedThing;
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class ITextureSource;
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class IGameDef;
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class InventoryItem
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struct ItemStack
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{
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public:
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InventoryItem(IGameDef *gamedef, u16 count);
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virtual ~InventoryItem();
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static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
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static InventoryItem* deSerialize(const std::string &str,
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IGameDef *gamedef);
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virtual const char* getName() const = 0;
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// Shall write the name and the parameters
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virtual void serialize(std::ostream &os) const = 0;
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// Shall make an exact clone of the item
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virtual InventoryItem* clone() = 0;
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// Return the name of the image for this item
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virtual std::string getImageBasename() const { return ""; }
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#ifndef SERVER
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// Shall return an image of the item (or NULL)
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virtual video::ITexture * getImage() const
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{ return NULL; }
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// Shall return an image of the item without embellishments (or NULL)
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virtual video::ITexture * getImageRaw() const
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{ return getImage(); }
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#endif
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// Shall return a text to show in the GUI
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virtual std::string getText() { return ""; }
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ItemStack(): name(""), count(0), wear(0), metadata("") {}
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ItemStack(std::string name_, u16 count_,
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u16 wear, std::string metadata_,
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IItemDefManager *itemdef);
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~ItemStack() {}
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// Serialization
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IItemDefManager *itemdef);
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void deSerialize(const std::string &s, IItemDefManager *itemdef);
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// Returns the string used for inventory
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virtual std::string getItemString();
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// Shall return false if item is not known and cannot be used
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virtual bool isKnown() const { return true; }
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std::string getItemString() const;
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/*
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Quantity methods
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*/
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// Return true if the item can be add()ed to the other
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virtual bool addableTo(const InventoryItem *other) const
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{ return false; }
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// Return true if the other item contains this item
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virtual bool isSubsetOf(const InventoryItem *other) const
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{ return false; }
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// Remove the other item from this one if possible and return true
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// Return false if not possible
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virtual bool removeOther(const InventoryItem *other)
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{ return false; }
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u16 getCount() const
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{ return m_count; }
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void setCount(u16 count)
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{ m_count = count; }
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u16 freeSpace() const
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bool empty() const
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{
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u16 max = getStackMax();
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if(m_count > max)
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return 0;
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return max - m_count;
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return count == 0;
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}
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void add(u16 count)
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void clear()
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{
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m_count += count;
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}
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void remove(u16 count)
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{
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assert(m_count >= count);
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m_count -= count;
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name = "";
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count = 0;
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wear = 0;
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metadata = "";
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}
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/*
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Other properties
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*/
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void add(u16 n)
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{
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count += n;
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}
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void remove(u16 n)
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{
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assert(count >= n);
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count -= n;
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if(count == 0)
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clear(); // reset name, wear and metadata too
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}
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// Maximum size of a stack
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virtual u16 getStackMax() const {return 1;}
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// Whether it can be used
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virtual bool isUsable() const {return false;}
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// Whether it can be cooked
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virtual bool isCookable() const {return false;}
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// Result of cooking (can randomize)
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virtual InventoryItem *createCookResult() const {return NULL;}
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// Time of cooking
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virtual float getCookTime() const {return 3.0;}
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// Whether it can be burned (<0 = cannot be burned)
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virtual float getBurnTime() const {return -1;}
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// Gets amount of items that dropping one ItemSAO will decrement
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// -1 means as many as possible
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virtual s16 getDropCount() const { return -1; }
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// Whether this item can point to liquids
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virtual bool areLiquidsPointable() const { return false; }
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// Creates an object from the item and places it in the world.
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// If return value is true, item should be removed.
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virtual bool dropOrPlace(ServerEnvironment *env,
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ServerActiveObject *dropper,
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v3f pos, bool place, s16 count);
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// Eat, press, activate, whatever.
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// Called when item is left-clicked while in hand.
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// If returns true, item shall be deleted.
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virtual bool use(ServerEnvironment *env,
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ServerActiveObject *user,
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const PointedThing& pointed){return false;}
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protected:
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IGameDef *m_gamedef;
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u16 m_count;
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};
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class MaterialItem : public InventoryItem
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{
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public:
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MaterialItem(IGameDef *gamedef, std::string nodename, u16 count);
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// Legacy constructor
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MaterialItem(IGameDef *gamedef, content_t content, u16 count);
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/*
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Implementation interface
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*/
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virtual const char* getName() const
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u16 getStackMax(IItemDefManager *itemdef) const
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{
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return "MaterialItem";
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}
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virtual void serialize(std::ostream &os) const
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{
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os<<"node";
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os<<" \"";
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os<<m_nodename;
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os<<"\" ";
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os<<m_count;
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}
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virtual InventoryItem* clone()
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{
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return new MaterialItem(m_gamedef, m_nodename, m_count);
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}
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#ifndef SERVER
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video::ITexture * getImage() const;
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#endif
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std::string getText()
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{
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std::ostringstream os;
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os<<m_count;
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return os.str();
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s16 max = itemdef->get(name).stack_max;
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return (max >= 0) ? max : 0;
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}
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virtual bool addableTo(const InventoryItem *other) const
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// Number of items that can be added to this stack
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u16 freeSpace(IItemDefManager *itemdef) const
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{
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if(std::string(other->getName()) != "MaterialItem")
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return false;
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MaterialItem *m = (MaterialItem*)other;
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if(m->m_nodename != m_nodename)
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return false;
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return true;
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}
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virtual bool isSubsetOf(const InventoryItem *other) const
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{
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if(std::string(other->getName()) != "MaterialItem")
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return false;
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MaterialItem *m = (MaterialItem*)other;
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if(m->m_nodename != m_nodename)
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return false;
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return m_count <= m->m_count;
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}
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virtual bool removeOther(const InventoryItem *other)
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{
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if(!other->isSubsetOf(this))
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return false;
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MaterialItem *m = (MaterialItem*)other;
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m_count += m->m_count;
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return true;
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u16 max = getStackMax(itemdef);
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if(count > max)
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return 0;
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return max - count;
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}
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u16 getStackMax() const
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// Returns false if item is not known and cannot be used
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bool isKnown(IItemDefManager *itemdef) const
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{
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return QUANTITY_ITEM_MAX_COUNT;
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return itemdef->isKnown(name);
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}
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/*
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Other properties
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*/
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bool isCookable() const;
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InventoryItem *createCookResult() const;
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float getCookTime() const;
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float getBurnTime() const;
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/*
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Special properties (not part of virtual interface)
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*/
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std::string getNodeName() const
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{ return m_nodename; }
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content_t getMaterial() const;
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private:
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std::string m_nodename;
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};
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/*
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An item that is used as a mid-product when crafting.
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Subnames:
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- Stick
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*/
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class CraftItem : public InventoryItem
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{
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public:
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CraftItem(IGameDef *gamedef, std::string subname, u16 count);
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/*
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Implementation interface
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*/
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virtual const char* getName() const
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// Returns a pointer to the item definition struct,
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// or a fallback one (name="unknown") if the item is unknown.
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const ItemDefinition& getDefinition(
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IItemDefManager *itemdef) const
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{
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return "CraftItem";
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}
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virtual void serialize(std::ostream &os) const
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{
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os<<"craft";
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os<<" \"";
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os<<m_subname;
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os<<"\" ";
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os<<m_count;
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}
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virtual InventoryItem* clone()
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{
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return new CraftItem(m_gamedef, m_subname, m_count);
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}
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#ifndef SERVER
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video::ITexture * getImage() const;
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#endif
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std::string getText()
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{
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std::ostringstream os;
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os<<m_count;
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return os.str();
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return itemdef->get(name);
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}
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virtual bool isKnown() const;
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virtual bool addableTo(const InventoryItem *other) const
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// Get tool digging properties, or those of the hand if not a tool
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const ToolDiggingProperties& getToolDiggingProperties(
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IItemDefManager *itemdef) const
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{
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if(std::string(other->getName()) != "CraftItem")
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return false;
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CraftItem *m = (CraftItem*)other;
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if(m->m_subname != m_subname)
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return false;
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return true;
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}
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virtual bool isSubsetOf(const InventoryItem *other) const
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{
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if(std::string(other->getName()) != "CraftItem")
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return false;
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CraftItem *m = (CraftItem*)other;
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if(m->m_subname != m_subname)
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return false;
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return m_count <= m->m_count;
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}
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virtual bool removeOther(const InventoryItem *other)
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{
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if(!other->isSubsetOf(this))
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return false;
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CraftItem *m = (CraftItem*)other;
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m_count += m->m_count;
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return true;
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ToolDiggingProperties *prop;
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prop = itemdef->get(name).tool_digging_properties;
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if(prop == NULL)
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prop = itemdef->get("").tool_digging_properties;
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assert(prop != NULL);
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return *prop;
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}
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/*
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Other properties
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*/
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u16 getStackMax() const;
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bool isUsable() const;
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bool isCookable() const;
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InventoryItem *createCookResult() const;
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float getCookTime() const;
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float getBurnTime() const;
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s16 getDropCount() const;
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bool areLiquidsPointable() const;
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bool dropOrPlace(ServerEnvironment *env,
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ServerActiveObject *dropper,
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v3f pos, bool place, s16 count);
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bool use(ServerEnvironment *env,
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ServerActiveObject *user,
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const PointedThing& pointed);
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/*
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Special methods
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*/
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std::string getSubName()
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// Wear out (only tools)
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// Returns true if the item is (was) a tool
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bool addWear(s32 amount, IItemDefManager *itemdef)
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{
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return m_subname;
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}
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private:
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std::string m_subname;
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};
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class ToolItem : public InventoryItem
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{
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public:
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ToolItem(IGameDef *gamedef, std::string toolname, u16 wear);
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/*
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Implementation interface
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*/
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virtual const char* getName() const
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{
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return "ToolItem";
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}
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virtual void serialize(std::ostream &os) const
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{
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os<<"tool";
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os<<" \"";
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os<<m_toolname;
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os<<"\" ";
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os<<m_wear;
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}
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virtual InventoryItem* clone()
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{
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return new ToolItem(m_gamedef, m_toolname, m_wear);
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}
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std::string getImageBasename() const;
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#ifndef SERVER
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video::ITexture * getImage() const;
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video::ITexture * getImageRaw() const;
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#endif
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std::string getText()
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{
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return "";
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}
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virtual bool isKnown() const;
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virtual bool isSubsetOf(const InventoryItem *other) const
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{
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if(std::string(other->getName()) != "ToolItem")
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return false;
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ToolItem *m = (ToolItem*)other;
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if(m->m_toolname != m_toolname)
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return false;
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return m_wear <= m->m_wear;
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}
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virtual bool removeOther(const InventoryItem *other)
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{
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if(!other->isSubsetOf(this))
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return false;
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ToolItem *m = (ToolItem*)other;
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m_wear -= m->m_wear;
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return true;
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}
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/*
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Special methods
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*/
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std::string getToolName()
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{
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return m_toolname;
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}
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u16 getWear()
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{
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return m_wear;
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}
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// Returns true if weared out
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bool addWear(u16 add)
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{
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if(m_wear >= 65535 - add)
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if(getDefinition(itemdef).type == ITEM_TOOL)
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{
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m_wear = 65535;
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if(amount > 65535 - wear)
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clear();
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else if(amount < -wear)
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wear = 0;
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else
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wear += amount;
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return true;
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}
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else
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{
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m_wear += add;
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return false;
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}
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}
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private:
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std::string m_toolname;
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u16 m_wear;
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// If possible, adds newitem to this item.
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(const ItemStack &newitem,
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IItemDefManager *itemdef);
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// Checks whether newitem could be added.
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(const ItemStack &newitem,
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ItemStack *restitem, // may be NULL
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IItemDefManager *itemdef) const;
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// Takes some items.
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// If there are not enough, takes as many as it can.
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// Returns empty item if couldn't take any.
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ItemStack takeItem(u32 takecount);
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// Similar to takeItem, but keeps this ItemStack intact.
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ItemStack peekItem(u32 peekcount) const;
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/*
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Properties
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*/
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std::string name;
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u16 count;
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u16 wear;
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std::string metadata;
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};
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class InventoryList
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{
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public:
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InventoryList(std::string name, u32 size);
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InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
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~InventoryList();
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void clearItems();
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void setSize(u32 newsize);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IGameDef *gamedef);
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void deSerialize(std::istream &is);
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InventoryList(const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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const std::string &getName() const;
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u32 getSize();
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u32 getSize() const;
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// Count used slots
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u32 getUsedSlots();
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u32 getFreeSlots();
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u32 getUsedSlots() const;
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u32 getFreeSlots() const;
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/*bool getDirty(){ return m_dirty; }
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void setDirty(bool dirty=true){ m_dirty = dirty; }*/
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// Get pointer to item
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const InventoryItem * getItem(u32 i) const;
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InventoryItem * getItem(u32 i);
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// Returns old item (or NULL). Parameter can be NULL.
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InventoryItem * changeItem(u32 i, InventoryItem *newitem);
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// Get reference to item
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const ItemStack& getItem(u32 i) const;
|
||||
ItemStack& getItem(u32 i);
|
||||
// Returns old item. Parameter can be an empty item.
|
||||
ItemStack changeItem(u32 i, const ItemStack &newitem);
|
||||
// Delete item
|
||||
void deleteItem(u32 i);
|
||||
|
||||
// Adds an item to a suitable place. Returns leftover item.
|
||||
// If all went into the list, returns NULL.
|
||||
InventoryItem * addItem(InventoryItem *newitem);
|
||||
// Adds an item to a suitable place. Returns leftover item (possibly empty).
|
||||
ItemStack addItem(const ItemStack &newitem);
|
||||
|
||||
// If possible, adds item to given slot.
|
||||
// If cannot be added at all, returns the item back.
|
||||
// If can be added partly, decremented item is returned back.
|
||||
// If can be added fully, NULL is returned.
|
||||
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
||||
// If can be added fully, empty item is returned.
|
||||
ItemStack addItem(u32 i, const ItemStack &newitem);
|
||||
|
||||
// Checks whether the item could be added to the given slot
|
||||
bool itemFits(const u32 i, const InventoryItem *newitem);
|
||||
// If restitem is non-NULL, it receives the part of newitem that
|
||||
// would be left over after adding.
|
||||
bool itemFits(const u32 i, const ItemStack &newitem,
|
||||
ItemStack *restitem = NULL) const;
|
||||
|
||||
// Checks whether there is room for a given item
|
||||
bool roomForItem(const InventoryItem *item);
|
||||
bool roomForItem(const ItemStack &item) const;
|
||||
|
||||
// Checks whether there is room for a given item aftr it has been cooked
|
||||
bool roomForCookedItem(const InventoryItem *item);
|
||||
// Checks whether the given count of the given item name
|
||||
// exists in this inventory list.
|
||||
bool containsItem(const ItemStack &item) const;
|
||||
|
||||
// Removes the given count of the given item name from
|
||||
// this inventory list. Walks the list in reverse order.
|
||||
// If not as many items exist as requested, removes as
|
||||
// many as possible.
|
||||
// Returns the items that were actually removed.
|
||||
ItemStack removeItem(const ItemStack &item);
|
||||
|
||||
// Takes some items from a slot.
|
||||
// If there are not enough, takes as many as it can.
|
||||
// Returns NULL if couldn't take any.
|
||||
InventoryItem * takeItem(u32 i, u32 count);
|
||||
// Returns empty item if couldn't take any.
|
||||
ItemStack takeItem(u32 i, u32 takecount);
|
||||
|
||||
// Decrements amount of every material item
|
||||
void decrementMaterials(u16 count);
|
||||
// Similar to takeItem, but keeps the slot intact.
|
||||
ItemStack peekItem(u32 i, u32 peekcount) const;
|
||||
|
||||
void print(std::ostream &o);
|
||||
|
||||
private:
|
||||
core::array<InventoryItem*> m_items;
|
||||
std::vector<ItemStack> m_items;
|
||||
u32 m_size;
|
||||
std::string m_name;
|
||||
//bool m_dirty;
|
||||
IItemDefManager *m_itemdef;
|
||||
};
|
||||
|
||||
class Inventory
|
||||
|
@ -486,20 +247,19 @@ public:
|
|||
|
||||
void clear();
|
||||
|
||||
Inventory();
|
||||
Inventory(IItemDefManager *itemdef);
|
||||
Inventory(const Inventory &other);
|
||||
Inventory & operator = (const Inventory &other);
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
InventoryList * addList(const std::string &name, u32 size);
|
||||
InventoryList * getList(const std::string &name);
|
||||
const InventoryList * getList(const std::string &name) const;
|
||||
bool deleteList(const std::string &name);
|
||||
// A shorthand for adding items.
|
||||
// Returns NULL if the item was fully added, leftover otherwise.
|
||||
InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
|
||||
// A shorthand for adding items. Returns leftover item (possibly empty).
|
||||
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
|
||||
{
|
||||
InventoryList *list = getList(listname);
|
||||
if(list == NULL)
|
||||
|
@ -511,7 +271,8 @@ private:
|
|||
// -1 if not found
|
||||
const s32 getListIndex(const std::string &name) const;
|
||||
|
||||
core::array<InventoryList*> m_lists;
|
||||
std::vector<InventoryList*> m_lists;
|
||||
IItemDefManager *m_itemdef;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue