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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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parent
569156b013
commit
6a76c226e1
65 changed files with 7232 additions and 7282 deletions
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@ -23,18 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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#include "utility.h"
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#include "modalMenu.h"
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class ITextureSource;
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class InventoryContext;
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class IGameDef;
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class InventoryManager;
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void drawInventoryItem(video::IVideoDriver *driver,
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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InventoryItem *item, core::rect<s32> rect,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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ITextureSource *tsrc);
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IGameDef *gamedef);
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class GUIInventoryMenu : public GUIModalMenu
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{
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@ -44,11 +45,11 @@ class GUIInventoryMenu : public GUIModalMenu
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{
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i = -1;
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}
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ItemSpec(const std::string &a_inventoryname,
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i)
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{
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inventoryname = a_inventoryname;
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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i = a_i;
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}
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@ -57,7 +58,7 @@ class GUIInventoryMenu : public GUIModalMenu
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return i != -1;
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}
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std::string inventoryname;
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i;
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};
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@ -67,17 +68,17 @@ class GUIInventoryMenu : public GUIModalMenu
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ListDrawSpec()
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{
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}
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ListDrawSpec(const std::string &a_inventoryname,
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom)
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{
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inventoryname = a_inventoryname;
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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pos = a_pos;
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geom = a_geom;
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}
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std::string inventoryname;
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InventoryLocation inventoryloc;
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std::string listname;
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v2s32 pos;
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v2s32 geom;
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@ -89,7 +90,7 @@ public:
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{
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}
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DrawSpec(const std::string &a_type,
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const std::string &a_name,
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const InventoryLocation &a_name,
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const std::string &a_subname,
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v2s32 a_pos,
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v2s32 a_geom)
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@ -102,7 +103,7 @@ public:
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}
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std::string type;
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std::string name;
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InventoryLocation name;
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std::string subname;
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v2s32 pos;
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v2s32 geom;
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@ -112,15 +113,14 @@ public:
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static v2s16 makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const std::string ¤t_name);
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const InventoryLocation ¤t_location);
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryContext *c,
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InventoryManager *invmgr,
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ITextureSource *tsrc
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IGameDef *gamedef
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);
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~GUIInventoryMenu();
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@ -136,7 +136,7 @@ public:
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s, ITextureSource *tsrc);
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void drawList(const ListDrawSpec &s);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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@ -153,9 +153,8 @@ protected:
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v2s32 spacing;
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v2s32 imgsize;
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InventoryContext *m_c;
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InventoryManager *m_invmgr;
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ITextureSource *m_tsrc;
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IGameDef *m_gamedef;
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core::array<DrawSpec> m_init_draw_spec;
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core::array<ListDrawSpec> m_draw_spec;
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