1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

View file

@ -23,18 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "utility.h"
#include "modalMenu.h"
class ITextureSource;
class InventoryContext;
class IGameDef;
class InventoryManager;
void drawInventoryItem(video::IVideoDriver *driver,
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
ITextureSource *tsrc);
IGameDef *gamedef);
class GUIInventoryMenu : public GUIModalMenu
{
@ -44,11 +45,11 @@ class GUIInventoryMenu : public GUIModalMenu
{
i = -1;
}
ItemSpec(const std::string &a_inventoryname,
ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i)
{
inventoryname = a_inventoryname;
inventoryloc = a_inventoryloc;
listname = a_listname;
i = a_i;
}
@ -57,7 +58,7 @@ class GUIInventoryMenu : public GUIModalMenu
return i != -1;
}
std::string inventoryname;
InventoryLocation inventoryloc;
std::string listname;
s32 i;
};
@ -67,17 +68,17 @@ class GUIInventoryMenu : public GUIModalMenu
ListDrawSpec()
{
}
ListDrawSpec(const std::string &a_inventoryname,
ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom)
{
inventoryname = a_inventoryname;
inventoryloc = a_inventoryloc;
listname = a_listname;
pos = a_pos;
geom = a_geom;
}
std::string inventoryname;
InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
@ -89,7 +90,7 @@ public:
{
}
DrawSpec(const std::string &a_type,
const std::string &a_name,
const InventoryLocation &a_name,
const std::string &a_subname,
v2s32 a_pos,
v2s32 a_geom)
@ -102,7 +103,7 @@ public:
}
std::string type;
std::string name;
InventoryLocation name;
std::string subname;
v2s32 pos;
v2s32 geom;
@ -112,15 +113,14 @@ public:
static v2s16 makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name);
const InventoryLocation &current_location);
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
InventoryContext *c,
InventoryManager *invmgr,
ITextureSource *tsrc
IGameDef *gamedef
);
~GUIInventoryMenu();
@ -136,7 +136,7 @@ public:
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s, ITextureSource *tsrc);
void drawList(const ListDrawSpec &s);
void drawMenu();
bool OnEvent(const SEvent& event);
@ -153,9 +153,8 @@ protected:
v2s32 spacing;
v2s32 imgsize;
InventoryContext *m_c;
InventoryManager *m_invmgr;
ITextureSource *m_tsrc;
IGameDef *m_gamedef;
core::array<DrawSpec> m_init_draw_spec;
core::array<ListDrawSpec> m_draw_spec;