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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

View file

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h"
#include "constants.h"
#include "gamedef.h"
#include "keycode.h"
#include "strfnd.h"
#include <IGUICheckBox.h>
@ -28,20 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "log.h"
#include "inventorymanager.h"
void drawInventoryItem(video::IVideoDriver *driver,
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
ITextureSource *tsrc)
IGameDef *gamedef)
{
if(item == NULL)
if(item.empty())
return;
video::ITexture *texture = NULL;
texture = item->getImage();
const ItemDefinition &def = item.getDefinition(gamedef->idef());
video::ITexture *texture = def.inventory_texture;
// Draw the inventory texture
if(texture != NULL)
{
const video::SColor color(255,255,255,255);
@ -51,34 +53,59 @@ void drawInventoryItem(video::IVideoDriver *driver,
core::dimension2di(texture->getOriginalSize())),
clip, colors, true);
}
else
if(def.type == ITEM_TOOL && item.wear != 0)
{
video::SColor bgcolor(255,50,50,128);
driver->draw2DRectangle(bgcolor, rect, clip);
// Draw a progressbar
float barheight = rect.getHeight()/16;
float barpad_x = rect.getWidth()/16;
float barpad_y = rect.getHeight()/16;
core::rect<s32> progressrect(
rect.UpperLeftCorner.X + barpad_x,
rect.LowerRightCorner.Y - barpad_y - barheight,
rect.LowerRightCorner.X - barpad_x,
rect.LowerRightCorner.Y - barpad_y);
// Shrink progressrect by amount of tool damage
float wear = item.wear / 65535.0;
progressrect.LowerRightCorner.X =
wear * progressrect.UpperLeftCorner.X +
(1-wear) * progressrect.LowerRightCorner.X;
// Compute progressbar color
// wear = 0.0: green
// wear = 0.5: yellow
// wear = 1.0: red
video::SColor color(255,255,255,255);
int wear_i = floor(wear * 511);
wear_i = MYMIN(wear_i + 10, 511);
if(wear_i <= 255)
color.set(255, wear_i, 255, 0);
else
color.set(255, 255, 511-wear_i, 0);
driver->draw2DRectangle(color, progressrect, clip);
}
if(font != NULL)
if(font != NULL && item.count >= 2)
{
std::string text = item->getText();
if(font && text != "")
{
v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
v2s32 sdim(dim.X,dim.Y);
// Get the item count as a string
std::string text = itos(item.count);
v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
v2s32 sdim(dim.X,dim.Y);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip);
font->draw(text.c_str(), rect2,
video::SColor(255,255,255,255), false, false,
clip);
}
video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip);
video::SColor color(255,255,255,255);
font->draw(text.c_str(), rect2, color, false, false, clip);
}
}
@ -90,15 +117,13 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
InventoryContext *c,
InventoryManager *invmgr,
ITextureSource *tsrc
IGameDef *gamedef
):
GUIModalMenu(env, parent, id, menumgr),
m_menu_size(menu_size),
m_c(c),
m_invmgr(invmgr),
m_tsrc(tsrc)
m_gamedef(gamedef)
{
m_selected_item = NULL;
}
@ -214,15 +239,15 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
core::rect<s32> rect = imgrect + s.pos + p0;
if(rect.isPointInside(p))
{
return ItemSpec(s.inventoryname, s.listname, i);
return ItemSpec(s.inventoryloc, s.listname, i);
}
}
}
return ItemSpec("", "", -1);
return ItemSpec(InventoryLocation(), "", -1);
}
void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
void GUIInventoryMenu::drawList(const ListDrawSpec &s)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
@ -232,7 +257,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
if (skin)
font = skin->getFont();
Inventory *inv = m_invmgr->getInventory(m_c, s.inventoryname);
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
assert(inv);
InventoryList *ilist = inv->getList(s.listname);
@ -244,7 +269,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
s32 y = (i/s.geom.X) * spacing.Y;
v2s32 p(x,y);
core::rect<s32> rect = imgrect + s.pos + p;
InventoryItem *item = NULL;
ItemStack item;
if(ilist)
item = ilist->getItem(i);
@ -278,10 +303,10 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
if(item)
if(!item.empty())
{
drawInventoryItem(driver, font, item,
rect, &AbsoluteClippingRect, tsrc);
drawItemStack(driver, font, item,
rect, &AbsoluteClippingRect, m_gamedef);
}
}
@ -303,8 +328,7 @@ void GUIInventoryMenu::drawMenu()
for(u32 i=0; i<m_draw_spec.size(); i++)
{
ListDrawSpec &s = m_draw_spec[i];
drawList(s, m_tsrc);
drawList(m_draw_spec[i]);
}
/*
@ -352,14 +376,14 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
//infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
if(s.isValid())
{
infostream<<"Mouse action on "<<s.inventoryname
infostream<<"Mouse action on "<<s.inventoryloc.dump()
<<"/"<<s.listname<<" "<<s.i<<std::endl;
if(m_selected_item)
{
Inventory *inv_from = m_invmgr->getInventory(m_c,
m_selected_item->inventoryname);
Inventory *inv_to = m_invmgr->getInventory(m_c,
s.inventoryname);
Inventory *inv_from = m_invmgr->getInventory(
m_selected_item->inventoryloc);
Inventory *inv_to = m_invmgr->getInventory(
s.inventoryloc);
assert(inv_from);
assert(inv_to);
InventoryList *list_from =
@ -373,21 +397,21 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
// Indicates whether source slot completely empties
bool source_empties = false;
if(list_from && list_to
&& list_from->getItem(m_selected_item->i) != NULL)
&& !list_from->getItem(m_selected_item->i).empty())
{
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
IMoveAction *a = new IMoveAction();
a->count = amount;
a->from_inv = m_selected_item->inventoryname;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_inv = s.inventoryname;
a->to_inv = s.inventoryloc;
a->to_list = s.listname;
a->to_i = s.i;
//ispec.actions->push_back(a);
m_invmgr->inventoryAction(a);
if(list_from->getItem(m_selected_item->i)->getCount()<=amount)
if(list_from->getItem(m_selected_item->i).count<=amount)
source_empties = true;
}
// Remove selection if target was left-clicked or source
@ -401,13 +425,13 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
else
{
/*
Select if non-NULL
Select if nonempty
*/
Inventory *inv = m_invmgr->getInventory(m_c,
s.inventoryname);
Inventory *inv = m_invmgr->getInventory(
s.inventoryloc);
assert(inv);
InventoryList *list = inv->getList(s.listname);
if(list->getItem(s.i) != NULL)
if(!list->getItem(s.i).empty())
{
m_selected_item = new ItemSpec(s);
}
@ -489,7 +513,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name)
const InventoryLocation &current_location)
{
v2s16 invsize(8,9);
Strfnd f(data);
@ -500,8 +524,11 @@ v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
if(type == "list")
{
std::string name = f.next(";");
InventoryLocation loc;
if(name == "current_name")
name = current_name;
loc = current_location;
else
loc.deSerialize(name);
std::string subname = f.next(";");
s32 pos_x = stoi(f.next(","));
s32 pos_y = stoi(f.next(";"));
@ -512,7 +539,7 @@ v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
<<", geom=("<<geom_x<<","<<geom_y<<")"
<<std::endl;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
type, name, subname,
type, loc, subname,
v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
f.next("]");
}