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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef

This commit is contained in:
Kahrl 2012-01-12 06:10:39 +01:00
parent 569156b013
commit 6a76c226e1
65 changed files with 7232 additions and 7282 deletions

View file

@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
#include "materials.h" // For MaterialProperties
#include "tooldef.h" // ToolDiggingProperties
#include "materials.h" // For MaterialProperties and ToolDiggingProperties
#include "gamedef.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@ -114,9 +114,10 @@ void TestSAO::step(float dtime, bool send_recommended)
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring):
const std::string itemstring):
ServerActiveObject(env, pos),
m_inventorystring(inventorystring),
m_itemstring(itemstring),
m_itemstring_changed(false),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
{
@ -134,10 +135,10 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
// check if version is supported
if(version != 0)
return NULL;
std::string inventorystring = deSerializeString(is);
std::string itemstring = deSerializeString(is);
infostream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
return new ItemSAO(env, pos, inventorystring);
<<itemstring<<"\""<<std::endl;
return new ItemSAO(env, pos, itemstring);
}
void ItemSAO::step(float dtime, bool send_recommended)
@ -175,17 +176,23 @@ void ItemSAO::step(float dtime, bool send_recommended)
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
char buf[6];
// command (0 = update position)
buf[0] = 0;
os.write(buf, 1);
writeU8(os, 0);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
writeV3F1000(os, m_base_position);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
if(m_itemstring_changed)
{
m_itemstring_changed = false;
std::ostringstream os(std::ios::binary);
// command (1 = update itemstring)
writeU8(os, 1);
// itemstring
os<<serializeString(m_itemstring);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
@ -195,19 +202,12 @@ void ItemSAO::step(float dtime, bool send_recommended)
std::string ItemSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
char buf[6];
// version
buf[0] = 0;
os.write(buf, 1);
writeU8(os, 0);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
// inventorystring
os<<serializeString(m_inventorystring);
writeV3F1000(os, m_base_position);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
@ -215,42 +215,58 @@ std::string ItemSAO::getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
// version
buf[0] = 0;
os.write(buf, 1);
// inventorystring
os<<serializeString(m_inventorystring);
writeU8(os, 0);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
InventoryItem * ItemSAO::createInventoryItem()
ItemStack ItemSAO::createItemStack()
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
<<"\" -> item=\""<<item.getItemString()<<"\""
<<std::endl;
return item;
}
catch(SerializationError &e)
{
infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
return NULL;
<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
return ItemStack();
}
}
void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
InventoryItem *item = createInventoryItem();
bool fits = puncher->addToInventory(item);
if(fits)
// Allow removing items in creative mode
if(g_settings->getBool("creative_mode") == true)
{
m_removed = true;
else
delete item;
return;
}
ItemStack item = createItemStack();
Inventory *inv = puncher->getInventory();
if(inv != NULL)
{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
{
m_removed = true;
}
else
{
m_itemstring = leftover.getItemString();
m_itemstring_changed = true;
}
}
}
/*
@ -436,14 +452,24 @@ std::string RatSAO::getStaticData()
void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
bool fits = puncher->addToInventory(item);
if(fits)
// Allow removing rats in creative mode
if(g_settings->getBool("creative_mode") == true)
{
m_removed = true;
else
delete item;
return;
}
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item("rat", 1, 0, "", idef);
Inventory *inv = puncher->getInventory();
if(inv != NULL)
{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
m_removed = true;
}
}
/*
@ -703,14 +729,20 @@ void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
void Oerkki1SAO::doDamage(u16 d)
@ -1393,14 +1425,20 @@ void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
bool MobV2SAO::isPeaceful()