mirror of
https://github.com/luanti-org/luanti.git
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
This commit is contained in:
parent
569156b013
commit
6a76c226e1
65 changed files with 7232 additions and 7282 deletions
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@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "log.h"
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#include "utility.h"
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#include "craftdef.h"
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#include "gamedef.h"
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class Inventory;
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@ -125,9 +127,14 @@ public:
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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protected:
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bool getCookResult(bool remove, std::string &cookresult, float &cooktime);
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bool getBurnResult(bool remove, float &burntime);
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private:
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Inventory *m_inventory;
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std::string m_infotext;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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@ -185,9 +192,7 @@ ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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m_inventory = NULL;
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}
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ChestNodeMetadata::~ChestNodeMetadata()
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{
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@ -200,18 +205,21 @@ u16 ChestNodeMetadata::typeId() const
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NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("0", 8*4);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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void ChestNodeMetadata::serializeBody(std::ostream &os)
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@ -253,9 +261,7 @@ LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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m_inventory = NULL;
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}
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LockingChestNodeMetadata::~LockingChestNodeMetadata()
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{
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@ -269,18 +275,21 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->setOwner(deSerializeString(is));
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d->m_inventory->deSerialize(is, gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("0", 8*4);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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void LockingChestNodeMetadata::serializeBody(std::ostream &os)
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@ -324,10 +333,9 @@ FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("fuel", 1);
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m_inventory->addList("src", 1);
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m_inventory->addList("dst", 4);
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m_inventory = NULL;
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m_infotext = "Furnace is inactive";
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m_step_accumulator = 0;
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m_fuel_totaltime = 0;
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@ -346,26 +354,52 @@ u16 FurnaceNodeMetadata::typeId() const
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NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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int temp;
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int temp = 0;
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is>>temp;
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d->m_fuel_totaltime = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_fuel_time = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_src_totaltime = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_src_time = (float)temp/10;
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if(is.eof())
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{
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// Old furnaces didn't serialize src_totaltime and src_time
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d->m_src_totaltime = 0;
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d->m_src_time = 0;
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d->m_infotext = "";
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}
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else
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{
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// New furnaces also serialize the infotext (so that the
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// client doesn't need to have the list of cooking recipes).
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d->m_infotext = deSerializeJsonString(is);
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}
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("fuel", 1);
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d->m_inventory->addList("src", 1);
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d->m_inventory->addList("dst", 4);
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return d;
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}
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void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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@ -373,36 +407,13 @@ void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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m_inventory->serialize(os);
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os<<itos(m_fuel_totaltime*10)<<" ";
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os<<itos(m_fuel_time*10)<<" ";
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os<<itos(m_src_totaltime*10)<<" ";
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os<<itos(m_src_time*10)<<" ";
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os<<serializeJsonString(m_infotext);
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}
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std::string FurnaceNodeMetadata::infoText()
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{
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//return "Furnace";
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if(m_fuel_time >= m_fuel_totaltime)
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{
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const InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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const InventoryItem *src_item = src_list->getItem(0);
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if(src_item && src_item->isCookable()) {
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InventoryList *dst_list = m_inventory->getList("dst");
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if(!dst_list->roomForCookedItem(src_item))
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return "Furnace is overloaded";
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return "Furnace is out of fuel";
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}
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else
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return "Furnace is inactive";
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}
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else
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{
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std::string s = "Furnace is active";
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// Do this so it doesn't always show (0%) for weak fuel
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if(m_fuel_totaltime > 3) {
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s += " (";
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s += itos(m_fuel_time/m_fuel_totaltime*100);
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s += "%)";
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}
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return s;
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}
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return m_infotext;
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}
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bool FurnaceNodeMetadata::nodeRemovalDisabled()
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{
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@ -440,86 +451,107 @@ bool FurnaceNodeMetadata::step(float dtime)
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dtime = interval;
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//infostream<<"Furnace step dtime="<<dtime<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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InventoryItem *src_item = src_list->getItem(0);
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// Check
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// 1. if the source item is cookable
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// 2. if there is room for the cooked item
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std::string cookresult;
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float cooktime;
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bool cookable = getCookResult(false, cookresult, cooktime);
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ItemStack cookresult_item;
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bool room_available = false;
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if(src_item && src_item->isCookable())
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room_available = dst_list->roomForCookedItem(src_item);
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// Start only if there are free slots in dst, so that it can
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// accomodate any result item
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if(cookable)
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{
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cookresult_item.deSerialize(cookresult, m_gamedef->idef());
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room_available = dst_list->roomForItem(cookresult_item);
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}
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// Step fuel time
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bool burning = (m_fuel_time < m_fuel_totaltime);
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if(burning)
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{
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changed = true;
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m_fuel_time += dtime;
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}
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std::string infotext;
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if(room_available)
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{
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m_src_totaltime = src_item->getCookTime();
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float burntime;
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if(burning)
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{
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changed = true;
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m_src_time += dtime;
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m_src_totaltime = cooktime;
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infotext = "Furnace is cooking";
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}
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else if(getBurnResult(true, burntime))
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{
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// Fuel inserted
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changed = true;
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m_fuel_time = 0;
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m_fuel_totaltime = burntime;
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//m_src_time += dtime;
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//m_src_totaltime = cooktime;
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infotext = "Furnace is cooking";
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}
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else
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{
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m_src_time = 0;
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m_src_totaltime = 0;
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infotext = "Furnace is out of fuel";
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}
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if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime)
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{
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// One item fully cooked
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changed = true;
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dst_list->addItem(cookresult_item);
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getCookResult(true, cookresult, cooktime); // decrement source
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m_src_totaltime = 0;
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m_src_time = 0;
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}
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}
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else
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{
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m_src_time = 0;
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// Not cookable or no room available
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m_src_totaltime = 0;
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}
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/*
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If fuel is burning, increment the burn counters.
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If item finishes cooking, move it to result.
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*/
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if(m_fuel_time < m_fuel_totaltime)
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{
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//infostream<<"Furnace is active"<<std::endl;
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m_fuel_time += dtime;
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m_src_time += dtime;
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if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
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&& src_item)
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m_src_time = 0;
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if(cookable)
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infotext = "Furnace is overloaded";
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else if(burning)
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infotext = "Furnace is active";
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else
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{
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InventoryItem *cookresult = src_item->createCookResult();
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dst_list->addItem(cookresult);
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src_list->decrementMaterials(1);
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m_src_time = 0;
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m_src_totaltime = 0;
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infotext = "Furnace is inactive";
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m_fuel_totaltime = 0;
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m_fuel_time = 0;
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}
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changed = true;
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// If the fuel was not used up this step, just keep burning it
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if(m_fuel_time < m_fuel_totaltime)
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continue;
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}
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/*
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Get the source again in case it has all burned
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*/
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src_item = src_list->getItem(0);
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/*
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If there is no source item, or the source item is not cookable,
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or the furnace is still cooking, or the furnace became overloaded, stop loop.
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*/
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if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
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dst_list->roomForCookedItem(src_item) == false)
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// Do this so it doesn't always show (0%) for weak fuel
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if(m_fuel_totaltime > 3) {
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infotext += " (";
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infotext += itos(m_fuel_time/m_fuel_totaltime*100);
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infotext += "%)";
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}
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if(infotext != m_infotext)
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{
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m_step_accumulator = 0;
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break;
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}
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//infostream<<"Furnace is out of fuel"<<std::endl;
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InventoryList *fuel_list = m_inventory->getList("fuel");
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assert(fuel_list);
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const InventoryItem *fuel_item = fuel_list->getItem(0);
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if(fuel_item && fuel_item->getBurnTime() >= 0){
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m_fuel_totaltime = fuel_item->getBurnTime();
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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m_infotext = infotext;
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changed = true;
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} else {
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//infostream<<"No fuel found"<<std::endl;
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// No fuel, stop loop.
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}
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if(burning && m_fuel_time >= m_fuel_totaltime)
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{
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m_fuel_time = 0;
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m_fuel_totaltime = 0;
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}
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if(!changed)
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{
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m_step_accumulator = 0;
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break;
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}
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@ -535,6 +567,43 @@ std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]";
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}
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bool FurnaceNodeMetadata::getCookResult(bool remove,
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std::string &cookresult, float &cooktime)
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{
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std::vector<ItemStack> items;
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InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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items.push_back(src_list->getItem(0));
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CraftInput ci(CRAFT_METHOD_COOKING, 1, items);
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CraftOutput co;
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bool found = m_gamedef->getCraftDefManager()->getCraftResult(
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ci, co, remove, m_gamedef);
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if(remove)
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src_list->changeItem(0, ci.items[0]);
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cookresult = co.item;
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cooktime = co.time;
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return found;
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}
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bool FurnaceNodeMetadata::getBurnResult(bool remove, float &burntime)
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{
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std::vector<ItemStack> items;
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InventoryList *fuel_list = m_inventory->getList("fuel");
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assert(fuel_list);
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items.push_back(fuel_list->getItem(0));
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CraftInput ci(CRAFT_METHOD_FUEL, 1, items);
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CraftOutput co;
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bool found = m_gamedef->getCraftDefManager()->getCraftResult(
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ci, co, remove, m_gamedef);
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if(remove)
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fuel_list->changeItem(0, ci.items[0]);
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burntime = co.time;
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return found;
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}
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/*
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GenericNodeMetadata
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@ -571,7 +640,7 @@ public:
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GenericNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef),
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m_inventory(new Inventory()),
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m_inventory(NULL),
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m_text(""),
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m_owner(""),
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@ -594,7 +663,7 @@ public:
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{
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GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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d->m_inventory = new Inventory(*m_inventory);
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d->m_text = m_text;
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d->m_owner = m_owner;
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@ -610,13 +679,15 @@ public:
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static NodeMetadata* create(IGameDef *gamedef)
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{
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GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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return d;
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}
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
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{
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GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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d->m_text = deSerializeLongString(is);
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d->m_owner = deSerializeString(is);
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