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Handle failing openal init properly, add enable_sound and sound_volume settings

This commit is contained in:
Perttu Ahola 2012-04-06 15:30:36 +03:00
parent a67540807a
commit 6a57eabb14
5 changed files with 31 additions and 6 deletions

View file

@ -955,10 +955,14 @@ void the_game(
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_SOUND
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
if(g_settings->getBool("enable_sound")){
infostream<<"Attempting to use OpenAL audio"<<std::endl;
sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
} else {
infostream<<"Sound disabled."<<std::endl;
}
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
@ -2082,6 +2086,7 @@ void the_game(
v3f(0,0,0), // velocity
camera.getDirection(),
camera.getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
/*
Update sound maker