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Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
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11 changed files with 107 additions and 2 deletions
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@ -228,6 +228,9 @@ private:
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// set_sky(self, type, list)
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static int l_set_sky(lua_State *L);
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// override_day_night_ratio(self, type, list)
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static int l_override_day_night_ratio(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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