1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness

This commit is contained in:
Perttu Ahola 2013-10-18 11:53:19 +03:00 committed by sapier
parent 86a6cca3cf
commit 6a3fa9df12
11 changed files with 107 additions and 2 deletions

View file

@ -1129,6 +1129,28 @@ int ObjectRef::l_set_sky(lua_State *L)
return 1;
}
// override_day_night_ratio(self, brightness=0...1)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
return 0;
bool do_override = false;
float ratio = 0.0f;
if (!lua_isnil(L, 2)){
do_override = true;
ratio = luaL_checknumber(L, 2);
}
if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
return 0;
lua_pushboolean(L, true);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@ -1247,5 +1269,6 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_set_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, override_day_night_ratio),
{0,0}
};

View file

@ -228,6 +228,9 @@ private:
// set_sky(self, type, list)
static int l_set_sky(lua_State *L);
// override_day_night_ratio(self, type, list)
static int l_override_day_night_ratio(lua_State *L);
public:
ObjectRef(ServerActiveObject *object);