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Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness

This commit is contained in:
Perttu Ahola 2013-10-18 11:53:19 +03:00 committed by sapier
parent 86a6cca3cf
commit 6a3fa9df12
11 changed files with 107 additions and 2 deletions

View file

@ -78,7 +78,7 @@ public:
std::list<Player*> getPlayers(bool ignore_disconnected);
u32 getDayNightRatio();
// 0-23999
virtual void setTimeOfDay(u32 time)
{
@ -100,6 +100,12 @@ public:
float getTimeOfDaySpeed()
{ return m_time_of_day_speed; }
void setDayNightRatioOverride(bool enable, u32 value)
{
m_enable_day_night_ratio_override = enable;
m_day_night_ratio_override = value;
}
protected:
// peer_ids in here should be unique, except that there may be many 0s
std::list<Player*> m_players;
@ -110,6 +116,9 @@ protected:
float m_time_of_day_speed;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
};
/*