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Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
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11 changed files with 107 additions and 2 deletions
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@ -2045,6 +2045,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.set_sky.params = params;
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO)
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{
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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bool do_override = readU8(is);
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float day_night_ratio_f = (float)readU16(is) / 65536;
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ClientEvent event;
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event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
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event.override_day_night_ratio.do_override = do_override;
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event.override_day_night_ratio.ratio_f = day_night_ratio_f;
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m_client_event_queue.push_back(event);
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}
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else
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{
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infostream<<"Client: Ignoring unknown command "
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