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Migrate to STL containers/algorithms.

This commit is contained in:
Ilya Zhuravlev 2012-12-20 21:19:49 +04:00 committed by kwolekr
parent e204bedf1d
commit 6a1670dbc3
63 changed files with 1330 additions and 1417 deletions

View file

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "mapnode.h"
#include <set>
#include <map>
namespace voxalgo
{
@ -33,8 +35,8 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
enum LightBank bank, INodeDefManager *ndef,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, u8> & unlight_from);
std::set<v3s16> & light_sources,
std::map<v3s16, u8> & unlight_from);
struct SunlightPropagateResult
{
@ -47,7 +49,7 @@ struct SunlightPropagateResult
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
bool inexistent_top_provides_sunlight,
core::map<v3s16, bool> & light_sources,
std::set<v3s16> & light_sources,
INodeDefManager *ndef);
} // namespace voxalgo