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Migrate to STL containers/algorithms.
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63 changed files with 1330 additions and 1417 deletions
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@ -39,8 +39,8 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
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void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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enum LightBank bank, INodeDefManager *ndef,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, u8> & unlight_from)
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std::set<v3s16> & light_sources,
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std::map<v3s16, u8> & unlight_from)
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{
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// The full area we shall touch
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VoxelArea required_a = a;
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@ -60,7 +60,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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// If node sources light, add to list
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u8 source = ndef->get(n).light_source;
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if(source != 0)
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light_sources[p] = true;
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light_sources.insert(p);
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// Collect borders for unlighting
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if((x==a.MinEdge.X || x == a.MaxEdge.X
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@ -68,14 +68,14 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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|| z==a.MinEdge.Z || z == a.MaxEdge.Z)
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&& oldlight != 0)
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{
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unlight_from.insert(p, oldlight);
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unlight_from[p] = oldlight;
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}
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}
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}
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SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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bool inexistent_top_provides_sunlight,
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core::map<v3s16, bool> & light_sources,
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std::set<v3s16> & light_sources,
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INodeDefManager *ndef)
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{
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// Return values
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@ -127,7 +127,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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n.setLight(LIGHTBANK_DAY, incoming_light, ndef);
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if(diminish_light(incoming_light) != 0)
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light_sources.insert(p, true);
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light_sources.insert(p);
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}
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// Check validity of sunlight at top of block below if it
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