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Migrate to STL containers/algorithms.

This commit is contained in:
Ilya Zhuravlev 2012-12-20 21:19:49 +04:00 committed by kwolekr
parent e204bedf1d
commit 6a1670dbc3
63 changed files with 1330 additions and 1417 deletions

View file

@ -125,10 +125,10 @@ public:
const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_programs.find(combined);
if(n)
return n->getValue();
if(n != m_programs.end())
return n->second;
return "";
}
// Primarily fetches from cache, secondarily tries to read from filesystem
@ -136,10 +136,10 @@ public:
const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_programs.find(combined);
if(n)
return n->getValue();
if(n != m_programs.end())
return n->second;
std::string path = getShaderPath(name_of_shader, filename);
if(path == ""){
infostream<<"SourceShaderCache::getOrLoad(): No path found for \""
@ -156,7 +156,7 @@ public:
return "";
}
private:
core::map<std::string, std::string> m_programs;
std::map<std::string, std::string> m_programs;
std::string readFile(const std::string &path)
{
std::ifstream is(path.c_str(), std::ios::binary);
@ -332,9 +332,9 @@ private:
// A shader id is index in this array.
// The first position contains a dummy shader.
core::array<ShaderInfo> m_shaderinfo_cache;
std::vector<ShaderInfo> m_shaderinfo_cache;
// Maps a shader name to an index in the former.
core::map<std::string, u32> m_name_to_id;
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_shaderinfo_cache_mutex;
@ -343,7 +343,7 @@ private:
// Global constant setters
// TODO: Delete these in the destructor
core::array<IShaderConstantSetter*> m_global_setters;
std::vector<IShaderConstantSetter*> m_global_setters;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
@ -399,10 +399,10 @@ u32 ShaderSource::getShaderId(const std::string &name)
See if shader already exists
*/
JMutexAutoLock lock(m_shaderinfo_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL)
return n->getValue();
if(n != m_name_to_id.end())
return n->second;
}
/*
@ -471,12 +471,12 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
{
JMutexAutoLock lock(m_shaderinfo_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL){
if(n != m_name_to_id.end()){
/*infostream<<"getShaderIdDirect(): \""<<name
<<"\" found in cache"<<std::endl;*/
return n->getValue();
return n->second;
}
}
@ -494,7 +494,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
u32 id = m_shaderinfo_cache.size();
m_shaderinfo_cache.push_back(info);
m_name_to_id.insert(name, id);
m_name_to_id[name] = id;
/*infostream<<"getShaderIdDirect(): "
<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
@ -531,7 +531,7 @@ void ShaderSource::processQueue()
/*
Fetch shaders
*/
if(m_get_shader_queue.size() > 0){
if(!m_get_shader_queue.empty()){
GetRequest<std::string, u32, u8, u8>
request = m_get_shader_queue.pop();