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Migrate to STL containers/algorithms.

This commit is contained in:
Ilya Zhuravlev 2012-12-20 21:19:49 +04:00 committed by kwolekr
parent e204bedf1d
commit 6a1670dbc3
63 changed files with 1330 additions and 1417 deletions

View file

@ -168,7 +168,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
if black_air_left!=NULL, it is set to true if non-sunlighted
air is left in block.
*/
bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light, bool *black_air_left)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -287,7 +287,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
if(diminish_light(current_light) != 0)
{
light_sources.insert(pos_relative + pos, true);
light_sources.insert(pos_relative + pos);
}
if(current_light == 0 && stopped_to_solid_object)