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Migrate to STL containers/algorithms.
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commit
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63 changed files with 1330 additions and 1417 deletions
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include <set>
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#include <list>
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#include "irrlichttypes_extrabloated.h"
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#include "player.h"
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#include <ostream>
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@ -73,8 +74,8 @@ public:
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Player * getPlayer(const char *name);
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Player * getRandomConnectedPlayer();
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Player * getNearestConnectedPlayer(v3f pos);
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core::list<Player*> getPlayers();
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core::list<Player*> getPlayers(bool ignore_disconnected);
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std::list<Player*> getPlayers();
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std::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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u32 getDayNightRatio();
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@ -102,7 +103,7 @@ public:
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protected:
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// peer_ids in here should be unique, except that there may be many 0s
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core::list<Player*> m_players;
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std::list<Player*> m_players;
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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// Time of day in 0...1
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@ -156,20 +157,20 @@ struct ABMWithState
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class ActiveBlockList
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{
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public:
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void update(core::list<v3s16> &active_positions,
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void update(std::list<v3s16> &active_positions,
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s16 radius,
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core::map<v3s16, bool> &blocks_removed,
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core::map<v3s16, bool> &blocks_added);
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std::set<v3s16> &blocks_removed,
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std::set<v3s16> &blocks_added);
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bool contains(v3s16 p){
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return (m_list.find(p) != NULL);
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return (m_list.find(p) != m_list.end());
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}
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void clear(){
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m_list.clear();
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}
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core::map<v3s16, bool> m_list;
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std::set<v3s16> m_list;
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private:
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};
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@ -249,16 +250,16 @@ public:
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inside a radius around a position
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*/
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void getAddedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &added_objects);
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std::set<u16> ¤t_objects,
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std::set<u16> &added_objects);
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/*
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Find out what new objects have been removed from
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inside a radius around a position
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*/
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void getRemovedActiveObjects(v3s16 pos, s16 radius,
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core::map<u16, bool> ¤t_objects,
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core::map<u16, bool> &removed_objects);
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std::set<u16> ¤t_objects,
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std::set<u16> &removed_objects);
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/*
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Get the next message emitted by some active object.
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@ -350,7 +351,7 @@ private:
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// Background block emerger (the server, in practice)
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IBackgroundBlockEmerger *m_emerger;
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// Active object list
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core::map<u16, ServerActiveObject*> m_active_objects;
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std::map<u16, ServerActiveObject*> m_active_objects;
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// Outgoing network message buffer for active objects
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Queue<ActiveObjectMessage> m_active_object_messages;
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// Some timers
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@ -368,7 +369,7 @@ private:
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u32 m_game_time;
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// A helper variable for incrementing the latter
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float m_game_time_fraction_counter;
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core::list<ABMWithState> m_abms;
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std::list<ABMWithState> m_abms;
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// An interval for generally sending object positions and stuff
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float m_recommended_send_interval;
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};
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@ -463,7 +464,7 @@ public:
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// Get all nearby objects
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void getActiveObjects(v3f origin, f32 max_d,
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core::array<DistanceSortedActiveObject> &dest);
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std::vector<DistanceSortedActiveObject> &dest);
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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@ -476,8 +477,8 @@ private:
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ITextureSource *m_texturesource;
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IGameDef *m_gamedef;
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IrrlichtDevice *m_irr;
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core::map<u16, ClientActiveObject*> m_active_objects;
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core::list<ClientSimpleObject*> m_simple_objects;
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std::map<u16, ClientActiveObject*> m_active_objects;
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std::list<ClientSimpleObject*> m_simple_objects;
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Queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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IntervalLimiter m_lava_hurt_interval;
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