1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-11 17:51:04 +00:00

Migrate to STL containers/algorithms.

This commit is contained in:
Ilya Zhuravlev 2012-12-20 21:19:49 +04:00 committed by kwolekr
parent e204bedf1d
commit 6a1670dbc3
63 changed files with 1330 additions and 1417 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h"
#include "settings.h"
#include "util/mathconstants.h"
#include <algorithm>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -83,7 +84,7 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
{
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
m_sectors.insert(p2d, sector);
m_sectors[p2d] = sector;
}
return sector;
@ -164,11 +165,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
INodeDefManager *nodemgr = m_gamedef->ndef();
for(core::map<v3s16, MapBlock*>::Iterator
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = m_drawlist.begin();
i != m_drawlist.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
block->refDrop();
}
m_drawlist.clear();
@ -215,11 +216,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Blocks from which stuff was actually drawn
//u32 blocks_without_stuff = 0;
for(core::map<v2s16, MapSector*>::Iterator
si = m_sectors.getIterator();
si.atEnd() == false; si++)
for(std::map<v2s16, MapSector*>::iterator
si = m_sectors.begin();
si != m_sectors.end(); ++si)
{
MapSector *sector = si.getNode()->getValue();
MapSector *sector = si->second;
v2s16 sp = sector->getPos();
if(m_control.range_all == false)
@ -231,7 +232,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
continue;
}
core::list< MapBlock * > sectorblocks;
std::list< MapBlock * > sectorblocks;
sector->getBlocks(sectorblocks);
/*
@ -240,7 +241,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0;
core::list< MapBlock * >::Iterator i;
std::list< MapBlock * >::iterator i;
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
{
MapBlock *block = *i;
@ -350,7 +351,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
} // foreach sectorblocks
if(sector_blocks_drawn != 0)
m_last_drawn_sectors[sp] = true;
m_last_drawn_sectors.insert(sp);
}
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
@ -368,12 +369,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
struct MeshBufList
{
video::SMaterial m;
core::list<scene::IMeshBuffer*> bufs;
std::list<scene::IMeshBuffer*> bufs;
};
struct MeshBufListList
{
core::list<MeshBufList> lists;
std::list<MeshBufList> lists;
void clear()
{
@ -382,8 +383,8 @@ struct MeshBufListList
void add(scene::IMeshBuffer *buf)
{
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++){
for(std::list<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i){
MeshBufList &l = *i;
if(l.m == buf->getMaterial()){
l.bufs.push_back(buf);
@ -487,11 +488,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MeshBufListList drawbufs;
for(core::map<v3s16, MapBlock*>::Iterator
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = m_drawlist.begin();
i != m_drawlist.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
// If the mesh of the block happened to get deleted, ignore it
if(block->mesh == NULL)
@ -569,11 +570,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
}
core::list<MeshBufList> &lists = drawbufs.lists;
std::list<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++)
for(std::list<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i)
{
{
timecheck_counter++;
@ -595,8 +596,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
driver->setMaterial(list.m);
for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
j != list.bufs.end(); j++)
for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
j != list.bufs.end(); ++j)
{
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
@ -769,7 +770,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
float sunlight_min_d = max_d*0.8;
if(sunlight_min_d > 35*BS)
sunlight_min_d = 35*BS;
core::array<int> values;
std::vector<int> values;
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
v3f z_dir = z_directions[i];
z_dir.normalize();
@ -798,7 +799,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
}
int brightness_sum = 0;
int brightness_count = 0;
values.sort();
std::sort(values.begin(), values.end());
u32 num_values_to_use = values.size();
if(num_values_to_use >= 10)
num_values_to_use -= num_values_to_use/2;