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Async-related script cleanups

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sfan5 2021-08-28 12:15:12 +02:00 committed by GitHub
parent 0f8a6d78a7
commit 6a1424f2b1
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 135 additions and 156 deletions

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@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "cpp_api/s_security.h"
#include "lua_api/l_base.h"
#include "filesys.h"
#include "porting.h"
#include "server.h"
@ -538,15 +538,8 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
if (!removed.empty())
abs_path += DIR_DELIM + removed;
// Get server from registry
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
ScriptApiBase *script;
#if INDIRECT_SCRIPTAPI_RIDX
script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
#else
script = (ScriptApiBase *) lua_touserdata(L, -1);
#endif
lua_pop(L, 1);
// Get gamedef from registry
ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
const IGameDef *gamedef = script->getGameDef();
if (!gamedef)
return false;
@ -669,13 +662,7 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
{
#ifndef SERVER
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
#if INDIRECT_SCRIPTAPI_RIDX
ScriptApiBase *script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
#else
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
#endif
lua_pop(L, 1);
ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
// Client implementation
if (script->getType() == ScriptingType::Client) {