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https://github.com/luanti-org/luanti.git
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Async-related script cleanups
This commit is contained in:
parent
0f8a6d78a7
commit
6a1424f2b1
15 changed files with 135 additions and 156 deletions
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@ -32,20 +32,19 @@ extern "C" {
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#include "filesys.h"
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#include "porting.h"
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#include "common/c_internal.h"
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#include "lua_api/l_base.h"
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/******************************************************************************/
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AsyncEngine::~AsyncEngine()
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{
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// Request all threads to stop
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->stop();
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}
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// Wake up all threads
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); ++it) {
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for (auto it : workerThreads) {
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(void)it;
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jobQueueCounter.post();
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}
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@ -68,6 +67,7 @@ AsyncEngine::~AsyncEngine()
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/******************************************************************************/
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void AsyncEngine::registerStateInitializer(StateInitializer func)
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{
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FATAL_ERROR_IF(initDone, "Initializer may not be registered after init");
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stateInitializers.push_back(func);
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}
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@ -85,36 +85,36 @@ void AsyncEngine::initialize(unsigned int numEngines)
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}
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/******************************************************************************/
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unsigned int AsyncEngine::queueAsyncJob(const std::string &func,
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const std::string ¶ms)
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u32 AsyncEngine::queueAsyncJob(std::string &&func, std::string &¶ms,
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const std::string &mod_origin)
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{
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jobQueueMutex.lock();
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LuaJobInfo toAdd;
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toAdd.id = jobIdCounter++;
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toAdd.serializedFunction = func;
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toAdd.serializedParams = params;
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u32 jobId = jobIdCounter++;
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jobQueue.push_back(toAdd);
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jobQueue.emplace_back();
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auto &to_add = jobQueue.back();
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to_add.id = jobId;
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to_add.function = std::move(func);
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to_add.params = std::move(params);
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to_add.mod_origin = mod_origin;
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jobQueueCounter.post();
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jobQueueMutex.unlock();
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return toAdd.id;
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return jobId;
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}
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/******************************************************************************/
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LuaJobInfo AsyncEngine::getJob()
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bool AsyncEngine::getJob(LuaJobInfo *job)
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{
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jobQueueCounter.wait();
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jobQueueMutex.lock();
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LuaJobInfo retval;
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bool retval = false;
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if (!jobQueue.empty()) {
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retval = jobQueue.front();
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*job = std::move(jobQueue.front());
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jobQueue.pop_front();
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retval.valid = true;
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retval = true;
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}
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jobQueueMutex.unlock();
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@ -122,10 +122,10 @@ LuaJobInfo AsyncEngine::getJob()
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}
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/******************************************************************************/
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void AsyncEngine::putJobResult(const LuaJobInfo &result)
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void AsyncEngine::putJobResult(LuaJobInfo &&result)
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{
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resultQueueMutex.lock();
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resultQueue.push_back(result);
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resultQueue.emplace_back(std::move(result));
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resultQueueMutex.unlock();
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}
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@ -134,26 +134,30 @@ void AsyncEngine::step(lua_State *L)
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{
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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resultQueueMutex.lock();
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ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
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MutexAutoLock autolock(resultQueueMutex);
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while (!resultQueue.empty()) {
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LuaJobInfo jobDone = resultQueue.front();
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LuaJobInfo j = std::move(resultQueue.front());
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resultQueue.pop_front();
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lua_getfield(L, -1, "async_event_handler");
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if (lua_isnil(L, -1)) {
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if (lua_isnil(L, -1))
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FATAL_ERROR("Async event handler does not exist!");
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushinteger(L, jobDone.id);
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lua_pushlstring(L, jobDone.serializedResult.data(),
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jobDone.serializedResult.size());
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lua_pushinteger(L, j.id);
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lua_pushlstring(L, j.result.data(), j.result.size());
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PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
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// Call handler
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const char *origin = j.mod_origin.empty() ? nullptr : j.mod_origin.c_str();
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script->setOriginDirect(origin);
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int result = lua_pcall(L, 2, 0, error_handler);
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if (result)
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script_error(L, result, origin, "<async>");
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}
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resultQueueMutex.unlock();
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lua_pop(L, 2); // Pop core and error handler
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}
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@ -168,8 +172,8 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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/******************************************************************************/
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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const std::string &name) :
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Thread(name),
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ScriptApiBase(ScriptingType::Async),
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Thread(name),
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jobDispatcher(jobDispatcher)
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{
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lua_State *L = getStack();
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@ -196,9 +200,9 @@ void* AsyncWorkerThread::run()
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{
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lua_State *L = getStack();
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std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
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try {
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loadScript(script);
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loadMod(getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua",
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BUILTIN_MOD_NAME);
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} catch (const ModError &e) {
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errorstream << "Execution of async base environment failed: "
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<< e.what() << std::endl;
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@ -213,44 +217,44 @@ void* AsyncWorkerThread::run()
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}
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// Main loop
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LuaJobInfo j;
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while (!stopRequested()) {
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// Wait for job
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LuaJobInfo toProcess = jobDispatcher->getJob();
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if (!toProcess.valid || stopRequested()) {
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if (!jobDispatcher->getJob(&j) || stopRequested())
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continue;
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}
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lua_getfield(L, -1, "job_processor");
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if (lua_isnil(L, -1)) {
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if (lua_isnil(L, -1))
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FATAL_ERROR("Unable to get async job processor!");
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call it
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lua_pushlstring(L,
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toProcess.serializedFunction.data(),
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toProcess.serializedFunction.size());
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lua_pushlstring(L,
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toProcess.serializedParams.data(),
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toProcess.serializedParams.size());
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if (luaL_loadbuffer(L, j.function.data(), j.function.size(), "=(async)")) {
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errorstream << "ASYNC WORKER: Unable to deserialize function" << std::endl;
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lua_pushnil(L);
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}
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lua_pushlstring(L, j.params.data(), j.params.size());
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// Call it
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setOriginDirect(j.mod_origin.empty() ? nullptr : j.mod_origin.c_str());
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int result = lua_pcall(L, 2, 1, error_handler);
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if (result) {
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PCALL_RES(result);
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toProcess.serializedResult = "";
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try {
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scriptError(result, "<async>");
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} catch (const ModError &e) {
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errorstream << e.what() << std::endl;
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}
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} else {
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// Fetch result
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size_t length;
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const char *retval = lua_tolstring(L, -1, &length);
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toProcess.serializedResult = std::string(retval, length);
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j.result.assign(retval, length);
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}
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lua_pop(L, 1); // Pop retval
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// Put job result
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jobDispatcher->putJobResult(toProcess);
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if (!j.result.empty())
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jobDispatcher->putJobResult(std::move(j));
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}
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lua_pop(L, 2); // Pop core and error handler
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <vector>
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#include <deque>
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#include <map>
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#include "threading/semaphore.h"
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#include "threading/thread.h"
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@ -39,26 +38,29 @@ struct LuaJobInfo
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{
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LuaJobInfo() = default;
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// Function to be called in async environment
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std::string serializedFunction = "";
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// Parameter to be passed to function
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std::string serializedParams = "";
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// Result of function call
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std::string serializedResult = "";
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// Function to be called in async environment (from string.dump)
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std::string function;
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// Parameter to be passed to function (serialized)
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std::string params;
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// Result of function call (serialized)
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std::string result;
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// Name of the mod who invoked this call
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std::string mod_origin;
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// JobID used to identify a job and match it to callback
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unsigned int id = 0;
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bool valid = false;
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u32 id;
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};
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// Asynchronous working environment
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class AsyncWorkerThread : public Thread, public ScriptApiBase {
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class AsyncWorkerThread : public Thread, virtual public ScriptApiBase {
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friend class AsyncEngine;
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public:
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AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
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virtual ~AsyncWorkerThread();
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void *run();
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protected:
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AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
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private:
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AsyncEngine *jobDispatcher = nullptr;
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};
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@ -89,7 +91,8 @@ public:
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* @param params Serialized parameters
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* @return jobid The job is queued
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*/
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unsigned int queueAsyncJob(const std::string &func, const std::string ¶ms);
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u32 queueAsyncJob(std::string &&func, std::string &¶ms,
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const std::string &mod_origin = "");
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/**
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* Engine step to process finished jobs
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@ -102,15 +105,16 @@ protected:
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/**
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* Get a Job from queue to be processed
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* this function blocks until a job is ready
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* @return a job to be processed
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* @param job a job to be processed
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* @return whether a job was available
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*/
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LuaJobInfo getJob();
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bool getJob(LuaJobInfo *job);
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/**
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* Put a Job result back to result queue
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* @param result result of completed job
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*/
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void putJobResult(const LuaJobInfo &result);
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void putJobResult(LuaJobInfo &&result);
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/**
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* Initialize environment with current registred functions
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@ -129,11 +133,10 @@ private:
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std::vector<StateInitializer> stateInitializers;
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// Internal counter to create job IDs
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unsigned int jobIdCounter = 0;
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u32 jobIdCounter = 0;
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// Mutex to protect job queue
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std::mutex jobQueueMutex;
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// Job queue
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std::deque<LuaJobInfo> jobQueue;
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@ -331,13 +331,9 @@ void ScriptApiBase::setOriginDirect(const char *origin)
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void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
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{
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#ifdef SCRIPTAPI_DEBUG
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lua_State *L = getStack();
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m_last_run_mod = lua_istable(L, index) ?
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getstringfield_default(L, index, "mod_origin", "") : "";
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//printf(">>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str());
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#endif
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}
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/*
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@ -39,7 +39,6 @@ extern "C" {
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#include "config.h"
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#define SCRIPTAPI_LOCK_DEBUG
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#define SCRIPTAPI_DEBUG
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// MUST be an invalid mod name so that mods can't
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// use that name to bypass security!
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@ -108,7 +107,9 @@ public:
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Client* getClient();
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#endif
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std::string getOrigin() { return m_last_run_mod; }
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// IMPORTANT: these cannot be used for any security-related uses, they exist
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// only to enrich error messages
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const std::string &getOrigin() { return m_last_run_mod; }
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void setOriginDirect(const char *origin);
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void setOriginFromTableRaw(int index, const char *fxn);
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@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "cpp_api/s_security.h"
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#include "lua_api/l_base.h"
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#include "filesys.h"
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#include "porting.h"
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#include "server.h"
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@ -538,15 +538,8 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
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if (!removed.empty())
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abs_path += DIR_DELIM + removed;
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// Get server from registry
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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ScriptApiBase *script;
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#if INDIRECT_SCRIPTAPI_RIDX
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script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
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#else
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script = (ScriptApiBase *) lua_touserdata(L, -1);
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#endif
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lua_pop(L, 1);
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// Get gamedef from registry
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ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
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const IGameDef *gamedef = script->getGameDef();
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if (!gamedef)
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return false;
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@ -669,13 +662,7 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
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int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
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{
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#ifndef SERVER
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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#if INDIRECT_SCRIPTAPI_RIDX
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ScriptApiBase *script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
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#else
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ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
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#endif
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lua_pop(L, 1);
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ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
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// Client implementation
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if (script->getType() == ScriptingType::Client) {
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