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Node placement client-side prediction

This commit is contained in:
Perttu Ahola 2012-06-10 12:46:48 +03:00
parent 7ba72f2763
commit 6a0388bb4b
8 changed files with 99 additions and 8 deletions

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@ -1100,6 +1100,13 @@ Item definition (register_node, register_craftitem, register_tool)
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
node_placement_prediction = nil,
^ If nil and item is node, prediction is made automatically
^ If nil and item is not a node, no prediction is made
^ If "" and item is anything, no prediction is made
^ Otherwise should be name of node which the client immediately places
on ground when the player places the item. Server will always update
actual result to client in a short moment.
on_place = func(itemstack, placer, pointed_thing),
^ default: minetest.item_place