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8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
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14 changed files with 266 additions and 118 deletions
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@ -318,7 +318,7 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
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std::vector<ItemPartColor> *colors, const ContentFeatures &f)
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{
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MeshMakeData mesh_make_data(client, false);
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MeshCollector collector(v3f(0.0f * BS));
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MeshCollector collector(v3f(0.0f * BS), v3f());
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mesh_make_data.setSmoothLighting(false);
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MapblockMeshGenerator gen(&mesh_make_data, &collector,
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client->getSceneManager()->getMeshManipulator());
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