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preliminary lua scripting framework for objects

This commit is contained in:
Perttu Ahola 2011-02-21 16:10:36 +02:00
parent c57637b4c3
commit 69dbc046eb
81 changed files with 18685 additions and 193 deletions

View file

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "filesys.h"
#include "porting.h"
Environment::Environment()
{
@ -150,11 +151,6 @@ ServerEnvironment::ServerEnvironment(ServerMap *map):
m_map(map),
m_random_spawn_timer(0)
{
/*
TEST CODE
*/
TestSAO *obj = new TestSAO(0, v3f(0, BS*5, 0));
addActiveObject(obj);
}
ServerEnvironment::~ServerEnvironment()
@ -443,9 +439,39 @@ void ServerEnvironment::step(float dtime)
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
m_random_spawn_timer += 0.1;
TestSAO *obj = new TestSAO(0,
v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
m_random_spawn_timer += myrand_range(2.0, 20.0);
/*TestSAO *obj = new TestSAO(0,
v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));*/
/*
Create a Lua ServerActiveObject somewhere near the origin
*/
LuaSAO *obj = new LuaSAO(this, 0,
v3f(myrand_range(-2*BS,2*BS),
myrand_range(2*BS,9*BS),
myrand_range(-2*BS,2*BS))
);
/*
Select a random type for it
*/
std::string objectdir = porting::getDataPath("luaobjects");
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
u32 selected_i = myrand_range(0, dirlist.size()-1);
std::string selected_name = "";
selected_name = dirlist[selected_i].name;
/*for(u32 i=0; i<dirlist.size(); i++)*/
dstream<<"ServerEnvironment: Selected script name \""<<selected_name
<<"\" for new lua object"<<std::endl;
/*
Load the scripts for the type
*/
obj->loadScripts(selected_name.c_str());
// Add the object to the environment
addActiveObject(obj);
}
}
@ -721,7 +747,7 @@ void ClientEnvironment::step(float dtime)
if(dtime_downcount > dtime_max_increment)
dtime_part = dtime_max_increment;
else
dtime_part = dtime;
dtime_part = dtime_downcount;
dtime_downcount -= dtime_part;
/*
@ -918,7 +944,8 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
return object->getId();
}
void ClientEnvironment::addActiveObject(u16 id, u8 type)
void ClientEnvironment::addActiveObject(u16 id, u8 type,
const std::string &init_data)
{
ClientActiveObject* obj = ClientActiveObject::create(type);
if(obj == NULL)
@ -932,6 +959,8 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type)
obj->setId(id);
addActiveObject(obj);
obj->initialize(init_data);
}
void ClientEnvironment::removeActiveObject(u16 id)