mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Move the sapling growing and grass adding/removing ABMs to Lua
This commit is contained in:
parent
b1c82f332c
commit
69a59f1e41
4 changed files with 134 additions and 139 deletions
|
@ -33,6 +33,11 @@ namespace treegen
|
|||
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
||||
bool is_apple_tree, INodeDefManager *ndef, int seed)
|
||||
{
|
||||
/*
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
*/
|
||||
MapNode treenode(ndef->getId("mapgen_tree"));
|
||||
MapNode leavesnode(ndef->getId("mapgen_leaves"));
|
||||
MapNode applenode(ndef->getId("mapgen_apple"));
|
||||
|
@ -511,6 +516,11 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v)
|
|||
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
|
||||
INodeDefManager *ndef, int seed)
|
||||
{
|
||||
/*
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
*/
|
||||
content_t c_tree = ndef->getId("mapgen_jungletree");
|
||||
content_t c_leaves = ndef->getId("mapgen_jungleleaves");
|
||||
if (c_tree == CONTENT_IGNORE)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue