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Localize error messages in mainmenu (#11495)

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
This commit is contained in:
Riceball LEE 2021-11-01 20:27:46 +08:00 committed by GitHub
parent 6910c8d920
commit 693f98373b
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8 changed files with 97 additions and 46 deletions

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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "fontengine.h"
#include "script/scripting_client.h"
#include "gettext.h"
#define CAMERA_OFFSET_STEP 200
#define WIELDMESH_OFFSET_X 55.0f
@ -133,28 +134,6 @@ void Camera::notifyFovChange()
}
}
bool Camera::successfullyCreated(std::string &error_message)
{
if (!m_playernode) {
error_message = "Failed to create the player scene node";
} else if (!m_headnode) {
error_message = "Failed to create the head scene node";
} else if (!m_cameranode) {
error_message = "Failed to create the camera scene node";
} else if (!m_wieldmgr) {
error_message = "Failed to create the wielded item scene manager";
} else if (!m_wieldnode) {
error_message = "Failed to create the wielded item scene node";
} else {
error_message.clear();
}
if (m_client->modsLoaded())
m_client->getScript()->on_camera_ready(this);
return error_message.empty();
}
// Returns the fractional part of x
inline f32 my_modf(f32 x)
{