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https://github.com/luanti-org/luanti.git
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Fix number of tool uses being off by 1..32767 (#11110)
This commit is contained in:
parent
38ba813c55
commit
6910c8d920
18 changed files with 229 additions and 71 deletions
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@ -1870,7 +1870,8 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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m_armor_groups,
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toolcap,
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punchitem,
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time_from_last_punch);
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time_from_last_punch,
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punchitem->wear);
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if(result.did_punch && result.damage != 0)
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{
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@ -3619,7 +3619,8 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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// cheat detection.
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// Get digging parameters
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DigParams params = getDigParams(nodedef_manager->get(n).groups,
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&selected_item.getToolCapabilities(itemdef_manager));
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&selected_item.getToolCapabilities(itemdef_manager),
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selected_item.wear);
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// If can't dig, try hand
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if (!params.diggable) {
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@ -1119,8 +1119,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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float time_from_last_punch =
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playersao->resetTimeFromLastPunch();
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u16 wear = pointed_object->punch(dir, &toolcap, playersao,
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time_from_last_punch);
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u32 wear = pointed_object->punch(dir, &toolcap, playersao,
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time_from_last_punch, tool_item.wear);
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// Callback may have changed item, so get it again
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playersao->getWieldedItem(&selected_item);
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@ -1173,7 +1173,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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// Get diggability and expected digging time
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DigParams params = getDigParams(m_nodedef->get(n).groups,
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&selected_item.getToolCapabilities(m_itemdef));
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&selected_item.getToolCapabilities(m_itemdef),
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selected_item.wear);
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// If can't dig, try hand
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if (!params.diggable) {
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params = getDigParams(m_nodedef->get(n).groups,
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@ -174,7 +174,7 @@ int ObjectRef::l_punch(lua_State *L)
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v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
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u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
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lua_pushnumber(L, wear);
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return 1;
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@ -160,28 +160,33 @@ int ModApiUtil::l_write_json(lua_State *L)
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return 1;
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}
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// get_dig_params(groups, tool_capabilities)
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// get_dig_params(groups, tool_capabilities[, wear])
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int ModApiUtil::l_get_dig_params(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ItemGroupList groups;
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read_groups(L, 1, groups);
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ToolCapabilities tp = read_tool_capabilities(L, 2);
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push_dig_params(L, getDigParams(groups, &tp));
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if (lua_isnoneornil(L, 3)) {
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push_dig_params(L, getDigParams(groups, &tp));
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} else {
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u16 wear = readParam<int>(L, 3);
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push_dig_params(L, getDigParams(groups, &tp, wear));
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}
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return 1;
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}
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch, [, wear]])
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int ModApiUtil::l_get_hit_params(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::unordered_map<std::string, int> groups;
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read_groups(L, 1, groups);
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ToolCapabilities tp = read_tool_capabilities(L, 2);
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if(lua_isnoneornil(L, 3))
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push_hit_params(L, getHitParams(groups, &tp));
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else
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push_hit_params(L, getHitParams(groups, &tp, readParam<float>(L, 3)));
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float time_from_last_punch = readParam<float>(L, 3, 1000000);
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int wear = readParam<int>(L, 4, 0);
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push_hit_params(L, getHitParams(groups, &tp,
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time_from_last_punch, wear));
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return 1;
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}
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@ -50,10 +50,10 @@ private:
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// write_json(data[, styled])
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static int l_write_json(lua_State *L);
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// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
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// get_dig_params(groups, tool_capabilities[, wear])
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static int l_get_dig_params(lua_State *L);
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch[, wear]])
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static int l_get_hit_params(lua_State *L);
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// check_password_entry(name, entry, password)
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@ -305,10 +305,11 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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*result = os.str();
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}
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u16 LuaEntitySAO::punch(v3f dir,
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u32 LuaEntitySAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch,
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u16 initial_wear)
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{
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if (!m_registered) {
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// Delete unknown LuaEntities when punched
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@ -326,7 +327,8 @@ u16 LuaEntitySAO::punch(v3f dir,
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m_armor_groups,
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toolcap,
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&tool_item,
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time_from_last_punch);
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time_from_last_punch,
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initial_wear);
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bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
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time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
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@ -44,9 +44,10 @@ public:
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bool isStaticAllowed() const { return m_prop.static_save; }
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bool shouldUnload() const { return true; }
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void getStaticData(std::string *result) const;
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u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
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u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f);
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float time_from_last_punch = 1000000.0f,
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u16 initial_wear = 0);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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@ -409,10 +409,11 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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u16 PlayerSAO::punch(v3f dir,
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u32 PlayerSAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch,
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u16 initial_wear)
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{
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if (!toolcap)
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return 0;
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@ -430,7 +431,7 @@ u16 PlayerSAO::punch(v3f dir,
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s32 old_hp = getHP();
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HitParams hitparams = getHitParams(m_armor_groups, toolcap,
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time_from_last_punch);
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time_from_last_punch, initial_wear);
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PlayerSAO *playersao = m_player->getPlayerSAO();
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@ -109,8 +109,8 @@ public:
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Interaction interface
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*/
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u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
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float time_from_last_punch);
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u32 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
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float time_from_last_punch, u16 initial_wear = 0);
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void rightClick(ServerActiveObject *clicker);
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void setHP(s32 hp, const PlayerHPChangeReason &reason) override
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{
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@ -145,11 +145,12 @@ public:
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virtual bool shouldUnload() const
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{ return true; }
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// Returns tool wear
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virtual u16 punch(v3f dir,
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// Returns added tool wear
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virtual u32 punch(v3f dir,
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const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f)
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float time_from_last_punch = 1000000.0f,
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u16 initial_wear = 0)
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{ return 0; }
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virtual void rightClick(ServerActiveObject *clicker)
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{}
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101
src/tool.cpp
101
src/tool.cpp
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@ -183,9 +183,74 @@ void ToolCapabilities::deserializeJson(std::istream &is)
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}
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}
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DigParams getDigParams(const ItemGroupList &groups,
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const ToolCapabilities *tp)
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static u32 calculateResultWear(const u32 uses, const u16 initial_wear)
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{
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if (uses == 0) {
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// Trivial case: Infinite uses
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return 0;
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}
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/* Finite uses. This is not trivial,
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as the maximum wear is not neatly evenly divisible by
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most possible uses numbers. For example, for 128
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uses, the calculation of wear is trivial, as
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65536 / 128 uses = 512 wear,
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so the tool will get 512 wear 128 times in its lifetime.
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But for a number like 130, this does not work:
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65536 / 130 uses = 504.123... wear.
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Since wear must be an integer, we will get
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504*130 = 65520, which would lead to the wrong number
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of uses.
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Instead, we partition the "wear range" into blocks:
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A block represents a single use and can be
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of two possible sizes: normal and oversized.
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A normal block is equal to floor(65536 / uses).
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An oversized block is a normal block plus 1.
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Then we determine how many oversized and normal
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blocks we need and finally, whether we add
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the normal wear or the oversized wear.
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Example for 130 uses:
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* Normal wear = 504
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* Number of normal blocks = 114
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* Oversized wear = 505
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* Number of oversized blocks = 16
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If we add everything together, we get:
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114*504 + 16*505 = 65536
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*/
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u32 result_wear;
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u32 wear_normal = ((U16_MAX+1) / uses);
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// Will be non-zero if its not evenly divisible
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u16 blocks_oversize = (U16_MAX+1) % uses;
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// Whether to add one extra wear point in case
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// of oversized wear.
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u16 wear_extra = 0;
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if (blocks_oversize > 0) {
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u16 blocks_normal = uses - blocks_oversize;
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/* When the wear has reached this value, we
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know that wear_normal has been applied
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for blocks_normal times, therefore,
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only oversized blocks remain.
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This also implies the raw tool wear number
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increases a bit faster after this point,
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but this should be barely noticable by the
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player.
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*/
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u16 wear_extra_at = blocks_normal * wear_normal;
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if (initial_wear >= wear_extra_at) {
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wear_extra = 1;
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}
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}
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result_wear = wear_normal + wear_extra;
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return result_wear;
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}
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DigParams getDigParams(const ItemGroupList &groups,
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const ToolCapabilities *tp,
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const u16 initial_wear)
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{
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// Group dig_immediate defaults to fixed time and no wear
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if (tp->groupcaps.find("dig_immediate") == tp->groupcaps.cend()) {
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switch (itemgroup_get(groups, "dig_immediate")) {
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@ -201,7 +266,7 @@ DigParams getDigParams(const ItemGroupList &groups,
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// Values to be returned (with a bit of conversion)
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bool result_diggable = false;
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float result_time = 0.0;
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float result_wear = 0.0;
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u32 result_wear = 0;
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std::string result_main_group;
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int level = itemgroup_get(groups, "level");
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@ -224,20 +289,22 @@ DigParams getDigParams(const ItemGroupList &groups,
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if (!result_diggable || time < result_time) {
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result_time = time;
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result_diggable = true;
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if (cap.uses != 0)
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result_wear = 1.0 / cap.uses / pow(3.0, leveldiff);
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else
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result_wear = 0;
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// The actual number of uses increases
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// exponentially with leveldiff.
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// If the levels are equal, real_uses equals cap.uses.
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u32 real_uses = cap.uses * pow(3.0, leveldiff);
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real_uses = MYMIN(real_uses, U16_MAX);
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result_wear = calculateResultWear(real_uses, initial_wear);
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result_main_group = groupname;
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}
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}
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u16 wear_i = U16_MAX * result_wear;
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return DigParams(result_diggable, result_time, wear_i, result_main_group);
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return DigParams(result_diggable, result_time, result_wear, result_main_group);
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}
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch)
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const ToolCapabilities *tp, float time_from_last_punch,
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u16 initial_wear)
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{
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s16 damage = 0;
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float result_wear = 0.0f;
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@ -249,10 +316,12 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
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damage += damageGroup.second * punch_interval_multiplier * armor / 100.0;
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}
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if (tp->punch_attack_uses > 0)
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result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier;
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if (tp->punch_attack_uses > 0) {
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result_wear = calculateResultWear(tp->punch_attack_uses, initial_wear);
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result_wear *= punch_interval_multiplier;
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}
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u16 wear_i = U16_MAX * result_wear;
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u32 wear_i = (u32) result_wear;
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return {damage, wear_i};
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}
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@ -266,7 +335,8 @@ PunchDamageResult getPunchDamage(
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const ItemGroupList &armor_groups,
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const ToolCapabilities *toolcap,
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const ItemStack *punchitem,
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float time_from_last_punch
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float time_from_last_punch,
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u16 initial_wear
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){
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bool do_hit = true;
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{
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@ -286,7 +356,8 @@ PunchDamageResult getPunchDamage(
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if(do_hit)
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{
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HitParams hitparams = getHitParams(armor_groups, toolcap,
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time_from_last_punch);
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time_from_last_punch,
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punchitem->wear);
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result.did_punch = true;
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result.wear = hitparams.wear;
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result.damage = hitparams.hp;
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18
src/tool.h
18
src/tool.h
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@ -88,10 +88,10 @@ struct DigParams
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// Digging time in seconds
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float time;
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// Caused wear
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u16 wear;
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u32 wear; // u32 because wear could be 65536 (single-use tool)
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std::string main_group;
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DigParams(bool a_diggable = false, float a_time = 0.0f, u16 a_wear = 0,
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DigParams(bool a_diggable = false, float a_time = 0.0f, u32 a_wear = 0,
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const std::string &a_main_group = ""):
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diggable(a_diggable),
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time(a_time),
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@ -101,21 +101,24 @@ struct DigParams
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};
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DigParams getDigParams(const ItemGroupList &groups,
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const ToolCapabilities *tp);
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const ToolCapabilities *tp,
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const u16 initial_wear = 0);
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struct HitParams
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{
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s16 hp;
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u16 wear;
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// Caused wear
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u32 wear; // u32 because wear could be 65536 (single-use weapon)
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HitParams(s16 hp_ = 0, u16 wear_ = 0):
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HitParams(s16 hp_ = 0, u32 wear_ = 0):
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hp(hp_),
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wear(wear_)
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{}
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};
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch);
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const ToolCapabilities *tp, float time_from_last_punch,
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u16 initial_wear = 0);
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp);
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@ -135,7 +138,8 @@ PunchDamageResult getPunchDamage(
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const ItemGroupList &armor_groups,
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const ToolCapabilities *toolcap,
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const ItemStack *punchitem,
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float time_from_last_punch
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float time_from_last_punch,
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u16 initial_wear = 0
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);
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f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);
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