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Add vector.in_area()
utility function (#13390)
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@ -369,6 +369,12 @@ function vector.dir_to_rotation(forward, up)
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return rot
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end
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function vector.in_area(pos, min, max)
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return (pos.x >= min.x) and (pos.x <= max.x) and
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(pos.y >= min.y) and (pos.y <= max.y) and
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(pos.z >= min.z) and (pos.z <= max.z)
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end
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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local function read_vector(v)
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return v.x, v.y, v.z
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