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Halo: Highlight selected face

This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
This commit is contained in:
RealBadAngel 2016-02-21 06:50:41 +01:00 committed by paramat
parent 8a1a9fdc24
commit 68f5b877c7
6 changed files with 39 additions and 2 deletions

View file

@ -544,6 +544,12 @@ void Hud::drawSelectionMesh()
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
setMeshColor(m_selection_mesh, m_selection_mesh_color);
video::SColor face_color(0,
MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
face_color);
scene::IMesh* mesh = cloneMesh(m_selection_mesh);
translateMesh(mesh, m_selection_pos_with_offset);
u32 mc = m_selection_mesh->getMeshBufferCount();