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Halo: Highlight selected face

This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
This commit is contained in:
RealBadAngel 2016-02-21 06:50:41 +01:00 committed by paramat
parent 8a1a9fdc24
commit 68f5b877c7
6 changed files with 39 additions and 2 deletions

View file

@ -362,6 +362,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
min_distance = (selected_object->getPosition() - camera_position).getLength();
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
}
@ -473,6 +474,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
if (!facebox.intersectsWithLine(shootline))
continue;
result.node_abovesurface = pointed_pos + facedir;
hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z));
face_min_distance = distance;
}
}