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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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10 changed files with 1877 additions and 1832 deletions
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@ -648,7 +648,24 @@ struct MapNode
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}
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};
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/*
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Gets lighting value at face of node
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Parameters must consist of air and !air.
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Order doesn't matter.
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If either of the nodes doesn't exist, light is 0.
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parameters:
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daynight_ratio: 0...1000
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n: getNodeParent(p)
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n2: getNodeParent(p + face_dir)
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face_dir: axis oriented unit vector from p to p2
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returns encoded light value.
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*/
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
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v3s16 face_dir);
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#endif
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