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Re-add jungles, apple trees
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1f1ad9fd23
commit
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8 changed files with 118 additions and 44 deletions
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@ -35,11 +35,13 @@ extern NoiseParams nparams_v6_def_terrain_base;
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extern NoiseParams nparams_v6_def_terrain_higher;
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extern NoiseParams nparams_v6_def_steepness;
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extern NoiseParams nparams_v6_def_height_select;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_mud;
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extern NoiseParams nparams_v6_def_beach;
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extern NoiseParams nparams_v6_def_biome;
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extern NoiseParams nparams_v6_def_cave;
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extern NoiseParams nparams_v6_def_humidity;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_apple_trees;
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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@ -48,12 +50,14 @@ struct MapgenV6Params : public MapgenParams {
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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NoiseParams *np_humidity;
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NoiseParams *np_trees;
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NoiseParams *np_apple_trees;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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@ -61,11 +65,14 @@ struct MapgenV6Params : public MapgenParams {
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
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np_trees = &nparams_v6_def_trees;
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np_mud = &nparams_v6_def_mud;
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np_beach = &nparams_v6_def_beach;
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np_biome = &nparams_v6_def_biome;
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np_cave = &nparams_v6_def_cave;
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np_humidity = &nparams_v6_def_humidity;
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np_trees = &nparams_v6_def_trees;
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np_apple_trees = &nparams_v6_def_apple_trees;
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}
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bool readParams(Settings *settings);
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@ -90,11 +97,13 @@ public:
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Noise *noise_terrain_higher;
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Noise *noise_steepness;
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Noise *noise_height_select;
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Noise *noise_trees;
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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NoiseParams *np_cave;
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NoiseParams *np_humidity;
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NoiseParams *np_trees;
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NoiseParams *np_apple_trees;
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float freq_desert;
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float freq_beach;
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@ -126,8 +135,9 @@ public:
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bool block_is_underground(u64 seed, v3s16 blockpos);
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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float getHumidity(v2s16 p);
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float getTreeAmount(v2s16 p);
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float getTreeAmount(int index);
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bool getHaveAppleTree(v2s16 p);
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float getMudAmount(v2s16 p);
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float getMudAmount(int index);
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bool getHaveBeach(v2s16 p);
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