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Re-add jungles, apple trees
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8 changed files with 118 additions and 44 deletions
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@ -314,22 +314,25 @@
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#water_level = 1
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# Size of chunks to be generated.
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#chunksize = 5
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles
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#mg_flags = trees, caves, v6_biome_blend
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# How large deserts and beaches are
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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# Perlin noise attributes for different map generation parameters
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
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#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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