mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
4fcd000e20
commit
67aa75d444
17 changed files with 388 additions and 528 deletions
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@ -487,14 +487,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
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start_data.socket_port = myrand_range(49152, 65535);
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} else {
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g_settings->set("name", start_data.name);
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if (!start_data.address.empty()) {
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ServerListSpec server;
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server["name"] = server_name;
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server["address"] = start_data.address;
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server["port"] = itos(start_data.socket_port);
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server["description"] = server_description;
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ServerList::insert(server);
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}
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}
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if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
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@ -283,7 +283,7 @@ void set_default_settings(Settings *settings)
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// Main menu
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settings->setDefault("main_menu_path", "");
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settings->setDefault("serverlist_file", "favoriteservers.txt");
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settings->setDefault("serverlist_file", "favoriteservers.json");
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#if USE_FREETYPE
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settings->setDefault("freetype", "true");
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@ -274,207 +274,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_favorites(lua_State *L)
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{
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std::string listtype = "local";
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if (!lua_isnone(L, 1)) {
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listtype = luaL_checkstring(L, 1);
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}
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std::vector<ServerListSpec> servers;
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if(listtype == "online") {
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servers = ServerList::getOnline();
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} else {
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servers = ServerList::getLocal();
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}
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const Json::Value &server : servers) {
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lua_pushnumber(L, index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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if (!server["clients"].asString().empty()) {
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std::string clients_raw = server["clients"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
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if ((!clients_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L, "clients");
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lua_pushnumber(L, numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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if (!server["clients_max"].asString().empty()) {
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std::string clients_max_raw = server["clients_max"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
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if ((!clients_max_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L, "clients_max");
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lua_pushnumber(L, numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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if (!server["version"].asString().empty()) {
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lua_pushstring(L, "version");
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std::string topush = server["version"].asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_min"].asString().empty()) {
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lua_pushstring(L, "proto_min");
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lua_pushinteger(L, server["proto_min"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_max"].asString().empty()) {
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lua_pushstring(L, "proto_max");
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lua_pushinteger(L, server["proto_max"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["password"].asString().empty()) {
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lua_pushstring(L, "password");
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lua_pushboolean(L, server["password"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["creative"].asString().empty()) {
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lua_pushstring(L, "creative");
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lua_pushboolean(L, server["creative"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["damage"].asString().empty()) {
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lua_pushstring(L, "damage");
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lua_pushboolean(L, server["damage"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["pvp"].asString().empty()) {
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lua_pushstring(L, "pvp");
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lua_pushboolean(L, server["pvp"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["description"].asString().empty()) {
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lua_pushstring(L, "description");
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std::string topush = server["description"].asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["name"].asString().empty()) {
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lua_pushstring(L, "name");
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std::string topush = server["name"].asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["address"].asString().empty()) {
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lua_pushstring(L, "address");
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std::string topush = server["address"].asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["port"].asString().empty()) {
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lua_pushstring(L, "port");
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std::string topush = server["port"].asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (server.isMember("ping")) {
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float ping = server["ping"].asFloat();
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lua_pushstring(L, "ping");
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lua_pushnumber(L, ping);
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lua_settable(L, top_lvl2);
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}
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if (server["clients_list"].isArray()) {
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unsigned int index_lvl2 = 1;
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lua_pushstring(L, "clients_list");
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lua_newtable(L);
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int top_lvl3 = lua_gettop(L);
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for (const Json::Value &client : server["clients_list"]) {
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lua_pushnumber(L, index_lvl2);
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std::string topush = client.asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl3);
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index_lvl2++;
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}
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lua_settable(L, top_lvl2);
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}
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if (server["mods"].isArray()) {
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unsigned int index_lvl2 = 1;
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lua_pushstring(L, "mods");
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lua_newtable(L);
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int top_lvl3 = lua_gettop(L);
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for (const Json::Value &mod : server["mods"]) {
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lua_pushnumber(L, index_lvl2);
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std::string topush = mod.asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl3);
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index_lvl2++;
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}
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lua_settable(L, top_lvl2);
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}
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_delete_favorite(lua_State *L)
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{
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std::vector<ServerListSpec> servers;
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std::string listtype = "local";
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if (!lua_isnone(L,2)) {
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listtype = luaL_checkstring(L,2);
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}
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if ((listtype != "local") &&
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(listtype != "online"))
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return 0;
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if(listtype == "online") {
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servers = ServerList::getOnline();
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} else {
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servers = ServerList::getLocal();
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}
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int fav_idx = luaL_checkinteger(L,1) -1;
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if ((fav_idx >= 0) &&
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(fav_idx < (int) servers.size())) {
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ServerList::deleteEntry(servers[fav_idx]);
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}
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_games(lua_State *L)
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{
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@ -1130,11 +929,9 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(get_content_info);
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API_FCT(start);
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API_FCT(close);
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API_FCT(get_favorites);
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API_FCT(show_keys_menu);
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API_FCT(create_world);
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API_FCT(delete_world);
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API_FCT(delete_favorite);
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API_FCT(set_background);
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API_FCT(set_topleft_text);
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API_FCT(get_mapgen_names);
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@ -1170,7 +967,6 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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{
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API_FCT(get_worlds);
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API_FCT(get_games);
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API_FCT(get_favorites);
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API_FCT(get_mapgen_names);
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API_FCT(get_user_path);
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API_FCT(get_modpath);
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@ -1186,5 +982,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
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API_FCT(may_modify_path);
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API_FCT(download_file);
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API_FCT(get_min_supp_proto);
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API_FCT(get_max_supp_proto);
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//API_FCT(gettext); (gettext lib isn't threadsafe)
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}
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@ -74,10 +74,6 @@ private:
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static int l_get_mapgen_names(lua_State *L);
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static int l_get_favorites(lua_State *L);
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static int l_delete_favorite(lua_State *L);
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static int l_gettext(lua_State *L);
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//packages
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@ -250,6 +250,17 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
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return 1;
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}
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// get_user_path()
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int ModApiUtil::l_get_user_path(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string path = porting::path_user;
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lua_pushstring(L, path.c_str());
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return 1;
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}
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// compress(data, method, level)
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int ModApiUtil::l_compress(lua_State *L)
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{
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@ -486,6 +497,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
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API_FCT(is_yes);
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API_FCT(get_builtin_path);
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API_FCT(get_user_path);
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API_FCT(compress);
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API_FCT(decompress);
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@ -539,6 +551,7 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
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API_FCT(is_yes);
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API_FCT(get_builtin_path);
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API_FCT(get_user_path);
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API_FCT(compress);
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API_FCT(decompress);
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@ -68,6 +68,9 @@ private:
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// get_builtin_path()
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static int l_get_builtin_path(lua_State *L);
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// get_user_path()
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static int l_get_user_path(lua_State *L);
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// compress(data, method, ...)
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static int l_compress(lua_State *L);
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@ -17,181 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include "version.h"
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#include "settings.h"
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#include "serverlist.h"
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#include "filesys.h"
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#include "porting.h"
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#include "log.h"
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#include "network/networkprotocol.h"
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#include <json/json.h>
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#include "convert_json.h"
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#include "httpfetch.h"
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#include "util/string.h"
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namespace ServerList
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{
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std::string getFilePath()
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{
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std::string serverlist_file = g_settings->get("serverlist_file");
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std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
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fs::CreateDir(porting::path_user + DIR_DELIM "client");
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fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
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return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
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}
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std::vector<ServerListSpec> getLocal()
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{
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std::string path = ServerList::getFilePath();
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std::string liststring;
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fs::ReadFile(path, liststring);
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return deSerialize(liststring);
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}
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std::vector<ServerListSpec> getOnline()
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{
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std::ostringstream geturl;
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u16 proto_version_min = CLIENT_PROTOCOL_VERSION_MIN;
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geturl << g_settings->get("serverlist_url") <<
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"/list?proto_version_min=" << proto_version_min <<
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"&proto_version_max=" << CLIENT_PROTOCOL_VERSION_MAX;
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Json::Value root = fetchJsonValue(geturl.str(), NULL);
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std::vector<ServerListSpec> server_list;
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if (!root.isObject()) {
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return server_list;
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}
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root = root["list"];
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if (!root.isArray()) {
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return server_list;
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}
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for (const Json::Value &i : root) {
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if (i.isObject()) {
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server_list.push_back(i);
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}
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}
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return server_list;
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}
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// Delete a server from the local favorites list
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bool deleteEntry(const ServerListSpec &server)
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{
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std::vector<ServerListSpec> serverlist = ServerList::getLocal();
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for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
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it != serverlist.end();) {
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if ((*it)["address"] == server["address"] &&
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(*it)["port"] == server["port"]) {
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it = serverlist.erase(it);
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} else {
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++it;
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}
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}
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std::string path = ServerList::getFilePath();
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std::ostringstream ss(std::ios_base::binary);
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ss << ServerList::serialize(serverlist);
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if (!fs::safeWriteToFile(path, ss.str()))
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return false;
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return true;
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}
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// Insert a server to the local favorites list
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bool insert(const ServerListSpec &server)
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{
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// Remove duplicates
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ServerList::deleteEntry(server);
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std::vector<ServerListSpec> serverlist = ServerList::getLocal();
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// Insert new server at the top of the list
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serverlist.insert(serverlist.begin(), server);
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std::string path = ServerList::getFilePath();
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std::ostringstream ss(std::ios_base::binary);
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ss << ServerList::serialize(serverlist);
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if (!fs::safeWriteToFile(path, ss.str()))
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return false;
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return true;
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}
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std::vector<ServerListSpec> deSerialize(const std::string &liststring)
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{
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std::vector<ServerListSpec> serverlist;
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std::istringstream stream(liststring);
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std::string line, tmp;
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while (std::getline(stream, line)) {
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std::transform(line.begin(), line.end(), line.begin(), ::toupper);
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if (line == "[SERVER]") {
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ServerListSpec server;
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std::getline(stream, tmp);
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server["name"] = tmp;
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std::getline(stream, tmp);
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server["address"] = tmp;
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std::getline(stream, tmp);
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server["port"] = tmp;
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bool unique = true;
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for (const ServerListSpec &added : serverlist) {
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if (server["name"] == added["name"]
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&& server["port"] == added["port"]) {
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unique = false;
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break;
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}
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}
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if (!unique)
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continue;
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std::getline(stream, tmp);
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server["description"] = tmp;
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serverlist.push_back(server);
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}
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}
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return serverlist;
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}
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const std::string serialize(const std::vector<ServerListSpec> &serverlist)
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{
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std::string liststring;
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for (const ServerListSpec &it : serverlist) {
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liststring += "[server]\n";
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liststring += it["name"].asString() + '\n';
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liststring += it["address"].asString() + '\n';
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liststring += it["port"].asString() + '\n';
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liststring += it["description"].asString() + '\n';
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liststring += '\n';
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}
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return liststring;
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}
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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{
|
||||
Json::Value root;
|
||||
Json::Value list(Json::arrayValue);
|
||||
for (const ServerListSpec &it : serverlist) {
|
||||
list.append(it);
|
||||
}
|
||||
root["list"] = list;
|
||||
|
||||
return fastWriteJson(root);
|
||||
}
|
||||
|
||||
|
||||
#if USE_CURL
|
||||
void sendAnnounce(AnnounceAction action,
|
||||
const u16 port,
|
||||
|
|
|
@ -24,21 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#pragma once
|
||||
|
||||
typedef Json::Value ServerListSpec;
|
||||
|
||||
namespace ServerList
|
||||
{
|
||||
std::vector<ServerListSpec> getLocal();
|
||||
std::vector<ServerListSpec> getOnline();
|
||||
|
||||
bool deleteEntry(const ServerListSpec &server);
|
||||
bool insert(const ServerListSpec &server);
|
||||
|
||||
std::vector<ServerListSpec> deSerialize(const std::string &liststring);
|
||||
const std::string serialize(const std::vector<ServerListSpec> &serverlist);
|
||||
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
|
||||
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
|
||||
|
||||
#if USE_CURL
|
||||
enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
|
||||
void sendAnnounce(AnnounceAction, u16 port,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue