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Use JSON for favorites, move server list code to Lua (#10085)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
rubenwardy 2021-01-22 15:08:57 +00:00 committed by GitHub
parent 4fcd000e20
commit 67aa75d444
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 388 additions and 528 deletions

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@ -487,14 +487,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
start_data.socket_port = myrand_range(49152, 65535);
} else {
g_settings->set("name", start_data.name);
if (!start_data.address.empty()) {
ServerListSpec server;
server["name"] = server_name;
server["address"] = start_data.address;
server["port"] = itos(start_data.socket_port);
server["description"] = server_description;
ServerList::insert(server);
}
}
if (start_data.name.length() > PLAYERNAME_SIZE - 1) {

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@ -283,7 +283,7 @@ void set_default_settings(Settings *settings)
// Main menu
settings->setDefault("main_menu_path", "");
settings->setDefault("serverlist_file", "favoriteservers.txt");
settings->setDefault("serverlist_file", "favoriteservers.json");
#if USE_FREETYPE
settings->setDefault("freetype", "true");

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@ -274,207 +274,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
std::string listtype = "local";
if (!lua_isnone(L, 1)) {
listtype = luaL_checkstring(L, 1);
}
std::vector<ServerListSpec> servers;
if(listtype == "online") {
servers = ServerList::getOnline();
} else {
servers = ServerList::getLocal();
}
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (const Json::Value &server : servers) {
lua_pushnumber(L, index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
if (!server["clients"].asString().empty()) {
std::string clients_raw = server["clients"].asString();
char* endptr = 0;
int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
if ((!clients_raw.empty()) && (*endptr == 0)) {
lua_pushstring(L, "clients");
lua_pushnumber(L, numbervalue);
lua_settable(L, top_lvl2);
}
}
if (!server["clients_max"].asString().empty()) {
std::string clients_max_raw = server["clients_max"].asString();
char* endptr = 0;
int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
if ((!clients_max_raw.empty()) && (*endptr == 0)) {
lua_pushstring(L, "clients_max");
lua_pushnumber(L, numbervalue);
lua_settable(L, top_lvl2);
}
}
if (!server["version"].asString().empty()) {
lua_pushstring(L, "version");
std::string topush = server["version"].asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl2);
}
if (!server["proto_min"].asString().empty()) {
lua_pushstring(L, "proto_min");
lua_pushinteger(L, server["proto_min"].asInt());
lua_settable(L, top_lvl2);
}
if (!server["proto_max"].asString().empty()) {
lua_pushstring(L, "proto_max");
lua_pushinteger(L, server["proto_max"].asInt());
lua_settable(L, top_lvl2);
}
if (!server["password"].asString().empty()) {
lua_pushstring(L, "password");
lua_pushboolean(L, server["password"].asBool());
lua_settable(L, top_lvl2);
}
if (!server["creative"].asString().empty()) {
lua_pushstring(L, "creative");
lua_pushboolean(L, server["creative"].asBool());
lua_settable(L, top_lvl2);
}
if (!server["damage"].asString().empty()) {
lua_pushstring(L, "damage");
lua_pushboolean(L, server["damage"].asBool());
lua_settable(L, top_lvl2);
}
if (!server["pvp"].asString().empty()) {
lua_pushstring(L, "pvp");
lua_pushboolean(L, server["pvp"].asBool());
lua_settable(L, top_lvl2);
}
if (!server["description"].asString().empty()) {
lua_pushstring(L, "description");
std::string topush = server["description"].asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl2);
}
if (!server["name"].asString().empty()) {
lua_pushstring(L, "name");
std::string topush = server["name"].asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl2);
}
if (!server["address"].asString().empty()) {
lua_pushstring(L, "address");
std::string topush = server["address"].asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl2);
}
if (!server["port"].asString().empty()) {
lua_pushstring(L, "port");
std::string topush = server["port"].asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl2);
}
if (server.isMember("ping")) {
float ping = server["ping"].asFloat();
lua_pushstring(L, "ping");
lua_pushnumber(L, ping);
lua_settable(L, top_lvl2);
}
if (server["clients_list"].isArray()) {
unsigned int index_lvl2 = 1;
lua_pushstring(L, "clients_list");
lua_newtable(L);
int top_lvl3 = lua_gettop(L);
for (const Json::Value &client : server["clients_list"]) {
lua_pushnumber(L, index_lvl2);
std::string topush = client.asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl3);
index_lvl2++;
}
lua_settable(L, top_lvl2);
}
if (server["mods"].isArray()) {
unsigned int index_lvl2 = 1;
lua_pushstring(L, "mods");
lua_newtable(L);
int top_lvl3 = lua_gettop(L);
for (const Json::Value &mod : server["mods"]) {
lua_pushnumber(L, index_lvl2);
std::string topush = mod.asString();
lua_pushstring(L, topush.c_str());
lua_settable(L, top_lvl3);
index_lvl2++;
}
lua_settable(L, top_lvl2);
}
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
std::vector<ServerListSpec> servers;
std::string listtype = "local";
if (!lua_isnone(L,2)) {
listtype = luaL_checkstring(L,2);
}
if ((listtype != "local") &&
(listtype != "online"))
return 0;
if(listtype == "online") {
servers = ServerList::getOnline();
} else {
servers = ServerList::getLocal();
}
int fav_idx = luaL_checkinteger(L,1) -1;
if ((fav_idx >= 0) &&
(fav_idx < (int) servers.size())) {
ServerList::deleteEntry(servers[fav_idx]);
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
@ -1130,11 +929,9 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_content_info);
API_FCT(start);
API_FCT(close);
API_FCT(get_favorites);
API_FCT(show_keys_menu);
API_FCT(create_world);
API_FCT(delete_world);
API_FCT(delete_favorite);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
@ -1170,7 +967,6 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_favorites);
API_FCT(get_mapgen_names);
API_FCT(get_user_path);
API_FCT(get_modpath);
@ -1186,5 +982,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
API_FCT(may_modify_path);
API_FCT(download_file);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
//API_FCT(gettext); (gettext lib isn't threadsafe)
}

View file

@ -74,10 +74,6 @@ private:
static int l_get_mapgen_names(lua_State *L);
static int l_get_favorites(lua_State *L);
static int l_delete_favorite(lua_State *L);
static int l_gettext(lua_State *L);
//packages

View file

@ -250,6 +250,17 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
return 1;
}
// get_user_path()
int ModApiUtil::l_get_user_path(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string path = porting::path_user;
lua_pushstring(L, path.c_str());
return 1;
}
// compress(data, method, level)
int ModApiUtil::l_compress(lua_State *L)
{
@ -486,6 +497,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(is_yes);
API_FCT(get_builtin_path);
API_FCT(get_user_path);
API_FCT(compress);
API_FCT(decompress);
@ -539,6 +551,7 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
API_FCT(is_yes);
API_FCT(get_builtin_path);
API_FCT(get_user_path);
API_FCT(compress);
API_FCT(decompress);

View file

@ -68,6 +68,9 @@ private:
// get_builtin_path()
static int l_get_builtin_path(lua_State *L);
// get_user_path()
static int l_get_user_path(lua_State *L);
// compress(data, method, ...)
static int l_compress(lua_State *L);

View file

@ -17,181 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <fstream>
#include <iostream>
#include <sstream>
#include <algorithm>
#include "version.h"
#include "settings.h"
#include "serverlist.h"
#include "filesys.h"
#include "porting.h"
#include "log.h"
#include "network/networkprotocol.h"
#include <json/json.h>
#include "convert_json.h"
#include "httpfetch.h"
#include "util/string.h"
namespace ServerList
{
std::string getFilePath()
{
std::string serverlist_file = g_settings->get("serverlist_file");
std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
fs::CreateDir(porting::path_user + DIR_DELIM "client");
fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
}
std::vector<ServerListSpec> getLocal()
{
std::string path = ServerList::getFilePath();
std::string liststring;
fs::ReadFile(path, liststring);
return deSerialize(liststring);
}
std::vector<ServerListSpec> getOnline()
{
std::ostringstream geturl;
u16 proto_version_min = CLIENT_PROTOCOL_VERSION_MIN;
geturl << g_settings->get("serverlist_url") <<
"/list?proto_version_min=" << proto_version_min <<
"&proto_version_max=" << CLIENT_PROTOCOL_VERSION_MAX;
Json::Value root = fetchJsonValue(geturl.str(), NULL);
std::vector<ServerListSpec> server_list;
if (!root.isObject()) {
return server_list;
}
root = root["list"];
if (!root.isArray()) {
return server_list;
}
for (const Json::Value &i : root) {
if (i.isObject()) {
server_list.push_back(i);
}
}
return server_list;
}
// Delete a server from the local favorites list
bool deleteEntry(const ServerListSpec &server)
{
std::vector<ServerListSpec> serverlist = ServerList::getLocal();
for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
it != serverlist.end();) {
if ((*it)["address"] == server["address"] &&
(*it)["port"] == server["port"]) {
it = serverlist.erase(it);
} else {
++it;
}
}
std::string path = ServerList::getFilePath();
std::ostringstream ss(std::ios_base::binary);
ss << ServerList::serialize(serverlist);
if (!fs::safeWriteToFile(path, ss.str()))
return false;
return true;
}
// Insert a server to the local favorites list
bool insert(const ServerListSpec &server)
{
// Remove duplicates
ServerList::deleteEntry(server);
std::vector<ServerListSpec> serverlist = ServerList::getLocal();
// Insert new server at the top of the list
serverlist.insert(serverlist.begin(), server);
std::string path = ServerList::getFilePath();
std::ostringstream ss(std::ios_base::binary);
ss << ServerList::serialize(serverlist);
if (!fs::safeWriteToFile(path, ss.str()))
return false;
return true;
}
std::vector<ServerListSpec> deSerialize(const std::string &liststring)
{
std::vector<ServerListSpec> serverlist;
std::istringstream stream(liststring);
std::string line, tmp;
while (std::getline(stream, line)) {
std::transform(line.begin(), line.end(), line.begin(), ::toupper);
if (line == "[SERVER]") {
ServerListSpec server;
std::getline(stream, tmp);
server["name"] = tmp;
std::getline(stream, tmp);
server["address"] = tmp;
std::getline(stream, tmp);
server["port"] = tmp;
bool unique = true;
for (const ServerListSpec &added : serverlist) {
if (server["name"] == added["name"]
&& server["port"] == added["port"]) {
unique = false;
break;
}
}
if (!unique)
continue;
std::getline(stream, tmp);
server["description"] = tmp;
serverlist.push_back(server);
}
}
return serverlist;
}
const std::string serialize(const std::vector<ServerListSpec> &serverlist)
{
std::string liststring;
for (const ServerListSpec &it : serverlist) {
liststring += "[server]\n";
liststring += it["name"].asString() + '\n';
liststring += it["address"].asString() + '\n';
liststring += it["port"].asString() + '\n';
liststring += it["description"].asString() + '\n';
liststring += '\n';
}
return liststring;
}
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
{
Json::Value root;
Json::Value list(Json::arrayValue);
for (const ServerListSpec &it : serverlist) {
list.append(it);
}
root["list"] = list;
return fastWriteJson(root);
}
#if USE_CURL
void sendAnnounce(AnnounceAction action,
const u16 port,

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@ -24,21 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
typedef Json::Value ServerListSpec;
namespace ServerList
{
std::vector<ServerListSpec> getLocal();
std::vector<ServerListSpec> getOnline();
bool deleteEntry(const ServerListSpec &server);
bool insert(const ServerListSpec &server);
std::vector<ServerListSpec> deSerialize(const std::string &liststring);
const std::string serialize(const std::vector<ServerListSpec> &serverlist);
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
#if USE_CURL
enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
void sendAnnounce(AnnounceAction, u16 port,