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Use JSON for favorites, move server list code to Lua (#10085)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
rubenwardy 2021-01-22 15:08:57 +00:00 committed by GitHub
parent 4fcd000e20
commit 67aa75d444
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 388 additions and 528 deletions

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@ -20,11 +20,11 @@ local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
local fav_selected
local selected
if menudata.search_result then
fav_selected = menudata.search_result[tabdata.fav_selected]
selected = menudata.search_result[tabdata.selected]
else
fav_selected = menudata.favorites[tabdata.fav_selected]
selected = serverlistmgr.servers[tabdata.selected]
end
if not tabdata.search_for then
@ -58,18 +58,18 @@ local function get_formspec(tabview, name, tabdata)
-- Connect
"button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
if tabdata.fav_selected and fav_selected then
if tabdata.selected and selected then
if gamedata.fav then
retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
fgettext("Del. Favorite") .. "]"
end
if fav_selected.description then
if selected.description then
retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
end
end
--favourites
--favorites
retval = retval .. "tablecolumns[" ..
image_column(fgettext("Favorite"), "favorite") .. ";" ..
image_column(fgettext("Ping")) .. ",padding=0.25;" ..
@ -83,13 +83,12 @@ local function get_formspec(tabview, name, tabdata)
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" ..
"table[-0.15,0.6;7.75,5.15;favourites;"
"table[-0.15,0.6;7.75,5.15;favorites;"
if menudata.search_result then
local favs = serverlistmgr.get_favorites()
for i = 1, #menudata.search_result do
local favs = core.get_favorites("local")
local server = menudata.search_result[i]
for fav_id = 1, #favs do
if server.address == favs[fav_id].address and
server.port == favs[fav_id].port then
@ -103,29 +102,30 @@ local function get_formspec(tabview, name, tabdata)
retval = retval .. render_serverlist_row(server, server.is_favorite)
end
elseif #menudata.favorites > 0 then
local favs = core.get_favorites("local")
elseif #serverlistmgr.servers > 0 then
local favs = serverlistmgr.get_favorites()
if #favs > 0 then
for i = 1, #favs do
for j = 1, #menudata.favorites do
if menudata.favorites[j].address == favs[i].address and
menudata.favorites[j].port == favs[i].port then
table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
for j = 1, #serverlistmgr.servers do
if serverlistmgr.servers[j].address == favs[i].address and
serverlistmgr.servers[j].port == favs[i].port then
table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
end
end
end
if favs[i].address ~= menudata.favorites[i].address then
table.insert(menudata.favorites, i, favs[i])
if favs[i].address ~= serverlistmgr.servers[i].address then
table.insert(serverlistmgr.servers, i, favs[i])
end
end
end
retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
for i = 2, #serverlistmgr.servers do
retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
end
end
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
if tabdata.selected then
retval = retval .. ";" .. tabdata.selected .. "]"
else
retval = retval .. ";0]"
end
@ -135,21 +135,20 @@ end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
local serverlist = menudata.search_result or menudata.favorites
local serverlist = menudata.search_result or serverlistmgr.servers
if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
if fields.favorites then
local event = core.explode_table_event(fields.favorites)
local fav = serverlist[event.row]
if event.type == "DCL" then
if event.row <= #serverlist then
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
if not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
return true
end
@ -178,7 +177,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if event.type == "CHG" then
if event.row <= #serverlist then
gamedata.fav = false
local favs = core.get_favorites("local")
local favs = serverlistmgr.get_favorites()
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
@ -194,28 +193,28 @@ local function main_button_handler(tabview, fields, name, tabdata)
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = event.row
tabdata.selected = event.row
end
return true
end
end
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
local fav_idx = core.get_table_index("favorites")
local fav = serverlist[fav_idx]
if fav_idx then
if fields.key_up and fav_idx > 1 then
fav_idx = fav_idx - 1
elseif fields.key_down and fav_idx < #menudata.favorites then
elseif fields.key_down and fav_idx < #serverlistmgr.servers then
fav_idx = fav_idx + 1
end
else
fav_idx = 1
end
if not menudata.favorites or not fav then
tabdata.fav_selected = 0
if not serverlistmgr.servers or not fav then
tabdata.selected = 0
return true
end
@ -227,17 +226,17 @@ local function main_button_handler(tabview, fields, name, tabdata)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = fav_idx
tabdata.selected = fav_idx
return true
end
if fields.btn_delete_favorite then
local current_favourite = core.get_table_index("favourites")
if not current_favourite then return end
local current_favorite = core.get_table_index("favorites")
if not current_favorite then return end
core.delete_favorite(current_favourite)
asyncOnlineFavourites()
tabdata.fav_selected = nil
serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
serverlistmgr.sync()
tabdata.selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
@ -251,11 +250,11 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.fav_selected = 1
tabdata.selected = 1
local input = fields.te_search:lower()
tabdata.search_for = fields.te_search
if #menudata.favorites < 2 then
if #serverlistmgr.servers < 2 then
return true
end
@ -275,8 +274,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
-- Search the serverlist
local search_result = {}
for i = 1, #menudata.favorites do
local server = menudata.favorites[i]
for i = 1, #serverlistmgr.servers do
local server = serverlistmgr.servers[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
@ -293,7 +292,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
end
if found > 0 then
local points = (#menudata.favorites - i) / 5 + found
local points = (#serverlistmgr.servers - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
@ -312,7 +311,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if fields.btn_mp_refresh then
asyncOnlineFavourites()
serverlistmgr.sync()
return true
end
@ -321,30 +320,36 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = fields.te_port
gamedata.port = tonumber(fields.te_port)
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
local fav_idx = core.get_table_index("favorites")
local fav = serverlist[fav_idx]
if fav_idx and fav_idx <= #serverlist and
fav.address == fields.te_address and
fav.port == fields.te_port then
fav.address == gamedata.address and
fav.port == gamedata.port then
serverlistmgr.add_favorite(fav)
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
if not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
return true
end
else
gamedata.servername = ""
gamedata.serverdescription = ""
serverlistmgr.add_favorite({
address = gamedata.address,
port = gamedata.port,
})
end
core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port)
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
return true
@ -354,7 +359,7 @@ end
local function on_change(type, old_tab, new_tab)
if type == "LEAVE" then return end
asyncOnlineFavourites()
serverlistmgr.sync()
end
--------------------------------------------------------------------------------