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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
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110 changed files with 140 additions and 30 deletions
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@ -52,6 +52,7 @@ SubgameSpec findSubgame(const std::string &id);
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std::set<std::string> getAvailableGameIds();
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std::vector<SubgameSpec> getAvailableGames();
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bool getWorldExists(const std::string &world_path);
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std::string getWorldGameId(const std::string &world_path,
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bool can_be_legacy=false);
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