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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'

This commit is contained in:
Perttu Ahola 2012-03-25 20:29:56 +03:00
parent 4fb6c07535
commit 6779036d25
110 changed files with 140 additions and 30 deletions

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@ -52,6 +52,7 @@ SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);