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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
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parent
4fb6c07535
commit
6779036d25
110 changed files with 140 additions and 30 deletions
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@ -78,7 +78,13 @@ std::vector<SubgameSpec> getAvailableGames()
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return specs;
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}
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#define LEGACY_GAMEID "mesetint"
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#define LEGACY_GAMEID "minetest"
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bool getWorldExists(const std::string &world_path)
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{
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return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
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fs::PathExists(world_path + DIR_DELIM + "world.mt"));
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}
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std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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{
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@ -95,6 +101,9 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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}
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if(!conf.exists("gameid"))
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return "";
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// The "mesetint" gameid has been discarded
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if(conf.get("gameid") == "mesetint")
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return "minetest";
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return conf.get("gameid");
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}
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@ -113,7 +122,9 @@ std::vector<WorldSpec> getAvailableWorlds()
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continue;
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std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
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std::string name = dirvector[j].name;
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std::string gameid = getWorldGameId(fullpath);
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// Just allow filling in the gameid always for now
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bool can_be_legacy = true;
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std::string gameid = getWorldGameId(fullpath, can_be_legacy);
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WorldSpec spec(fullpath, name, gameid);
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if(!spec.isValid()){
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infostream<<"(invalid: "<<name<<") ";
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